Difference between revisions of "Adaptive Protection"

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(Adaptive Protection)
 
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'''[[Type]]: [[Enchantment (Type)|Enchantment]]'''<br>
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Adaptive Protection is a spell usable by:
'''[[School]]: [[Protection]]'''<br>  
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*3rd Level [[Healer]]s
'''[[Range]]: Touch'''<br>
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*6th Level [[Scout]]s
 
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{{ruleblock-start}}
'''[[Incantation]]:'''<br>  
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<onlyinclude>
“I enchant thee with this protection” x3<br>
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{{Ability
 
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|ruleset=
'''[[Materials]]:'''<br>
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|type=Enchantment
[[Enchantment Strip|White strip]]<br>
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|school=Protection
 
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|range=Healers: Other<br>Scouts: Self
'''[[Effect]]s:'''<br>
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|incant=“I enchant thee with this protection” x3
Bearer becomes [[Immune]] to one of the following [[School]]s: [[Death (School)|Death]], [[Flame (School)|Flame]], [[Subdual (School)|Subdual]], [[Command (School)|Command]], [[Sorcery (School)|Sorcery]].
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|materials=[[Enchantment Strip|White strip]]
 
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|effect=Bearer becomes [[Immune]] to one of the following [[School]]s: [[Death (School)|Death]], [[Flame (School)|Flame]], [[Subdual (School)|Subdual]], [[Command (School)|Command]], [[Sorcery (School)|Sorcery]].<br>
 
School is chosen at the time of casting.
 
School is chosen at the time of casting.
<br>
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|limit=
 
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|note=
'''Limitations or Restrictions:'''<br>
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}}
None<br>
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</onlyinclude>
 
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{{ruleblock-end|{{CurrentRulebookNumber}}}}
'''Notes:'''<br>
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{{Magic and Abilities}}
None<br>
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[[Category:Scout Abilities]]
 
 
'''Used by:'''<br>
 
3rd Level [[Healer]]<br>
 
 
 
[[Abilities Format Key]]
 
[[Category:Rulebook Terms]]
 
 
[[Category:Healer Magic]]
 
[[Category:Healer Magic]]
[[Category:Enchantment]]
 
[[Category:Protection Magic]]
 

Latest revision as of 16:00, 25 March 2025

Adaptive Protection is a spell usable by:


Type
Enchantment
School
Protection
Range
Healers: Other
Scouts: Self
Incantation
“I enchant thee with this protection” x3
Materials
White strip
Effects
Bearer becomes Immune to one of the following Schools: Death, Flame, Subdual, Command, Sorcery.
School is chosen at the time of casting.


Magic and Abilities
Abilities by Type:
Verbal · Enchantment · Magic Ball · Meta-Magic · Neutral · Specialty Arrow
Abilities by School:
Command · Death · Flame · Neutral · Protection · Sorcery · Spirit · Subdual
V8 Rulebook
Introduction · V8 Made Easy · Organization · Role-playing · Combat Rules · Armor · Weapons · Weapon Types, Shields, and Equipment · Equipment Checking · Battlegames · Magic, Abilities, States and Special Effects · Classes · Magic and Abilities · Magic Items · Rules Revision Process · Award Standards · Kingdom Boundaries & Park Sponsorship · Annexure