Difference between revisions of "Effect"
From AmtWiki
(added clarification from the Eratta) |
|||
Line 1: | Line 1: | ||
− | |||
− | |||
{{Ruleblock-start}}<onlyinclude> | {{Ruleblock-start}}<onlyinclude> | ||
− | Special Effects are a common language used to define battlefield events. Special Effects typically trigger when a player or object is hit by a [[weapon]], [[Magic Ball]], or targeted by a completed [[Verbal]]. A single event typically only has one relevant Special Effect. For instance a [[Destruction Arrow]] is both [[Armor Destroying]] and [[Shield Destroying]], but there is no situation in which both of those matter simultaneously. Likewise a sword may be both [[Armor Breaking]] and [[Wounds Kill]], but players are not affected by Armor Breaking and [[armor]] is not affected by Wounds Kill. | + | '''Special Effects''' are a common language used to define battlefield events. Special Effects typically trigger when a player or object is hit by a [[weapon]], [[Magic Ball]], or targeted by a completed [[Verbal]]. A single event typically only has one relevant Special Effect. For instance a [[Destruction Arrow]] is both [[Armor Destroying]] and [[Shield Destroying]], but there is no situation in which both of those matter simultaneously. Likewise a sword may be both [[Armor Breaking]] and [[Wounds Kill]], but players are not affected by Armor Breaking and [[armor]] is not affected by Wounds Kill. |
When using a [[melee weapon]] which causes a Special Effect you must declare it to your opponent at the beginning of an engagement and periodically during the engagement when reasonable. | When using a [[melee weapon]] which causes a Special Effect you must declare it to your opponent at the beginning of an engagement and periodically during the engagement when reasonable. | ||
Line 21: | Line 19: | ||
{{:Wounds Kill}} | {{:Wounds Kill}} | ||
</onlyinclude>{{Ruleblock-end|{{CurrentRulebookNumber}}}} | </onlyinclude>{{Ruleblock-end|{{CurrentRulebookNumber}}}} | ||
+ | |||
+ | {{Noticebox/Clarification}} | ||
+ | Special Effects granted to equipment via Enchantments are always Extraordinary. They have no associated School, except for Wounds Kill, which is always of the Death School. [https://docs.google.com/document/d/1F0tiuX1cNTBqj4Y3SbRlpsXhASB25I8x6w9RJ7La7VE] | ||
+ | |||
[[Category: Rulebook Terms]] | [[Category: Rulebook Terms]] | ||
[[Category: V8 Magic Rules]] | [[Category: V8 Magic Rules]] | ||
[[Category: Magic Rules]] | [[Category: Magic Rules]] |
Revision as of 15:44, 28 February 2025
Special Effects granted to equipment via Enchantments are always Extraordinary. They have no associated School, except for Wounds Kill, which is always of the Death School. [1]