Difference between revisions of "Hit Location"
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− | ==Hit | + | ==Hit Locations== |
{{rule|<onlyinclude>Players have five locations which may be [[wound]]ed: left arm, right arm, left leg, right leg, and torso. | {{rule|<onlyinclude>Players have five locations which may be [[wound]]ed: left arm, right arm, left leg, right leg, and torso. | ||
[[File:Hit_locations.jpg|right]] | [[File:Hit_locations.jpg|right]] | ||
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# Players with a wounded leg who are affected by abilities which allow or require movement may choose to ignore the requirement for dead legs to have the knee on the ground (or, if "posting," to not voluntarily move the foot of the wounded leg) for the purposes of completing the movement. While moving in this manner, the wounded player may not attack or cast [[abilities]], but may defend themselves. Once the player has completed the movement, they must once again place their knee in contact with the ground, or re-declare "posting". This ‘forced movement accommodation' may not be used for the ability [[Blink]]. | # Players with a wounded leg who are affected by abilities which allow or require movement may choose to ignore the requirement for dead legs to have the knee on the ground (or, if "posting," to not voluntarily move the foot of the wounded leg) for the purposes of completing the movement. While moving in this manner, the wounded player may not attack or cast [[abilities]], but may defend themselves. Once the player has completed the movement, they must once again place their knee in contact with the ground, or re-declare "posting". This ‘forced movement accommodation' may not be used for the ability [[Blink]]. | ||
# A wounded leg is capable of receiving an additional wound (even if “posting”), except when the knee is on the ground or during the initial placement of the knee on the ground after receiving a wound. | # A wounded leg is capable of receiving an additional wound (even if “posting”), except when the knee is on the ground or during the initial placement of the knee on the ground after receiving a wound. | ||
− | # A player with a wounded leg may ‘hobble' by declaring "hobbling" and then moving slowly, taking no more than one step per second, and dragging a leg as long as there are no living enemies within 20'. While moving in this manner, the wounded player must chant “hobbling” and may not attack or cast abilities, but may defend themselves. Afterwards, the player must either kneel or re-declare "posting".<onlyinclude>|{{CurrentRulebookNumber}}}}{{Combat Rules}}__NOTOC__ | + | # A player with a wounded leg may ‘hobble' by declaring "hobbling" and then moving slowly, taking no more than one step per second, and dragging a leg as long as there are no living enemies within 20'. While moving in this manner, the wounded player must chant “hobbling” and may not attack or cast abilities, but may defend themselves. Afterwards, the player must either kneel or re-declare "posting".</onlyinclude>|{{CurrentRulebookNumber}}}}{{Combat Rules}}__NOTOC__ |
Latest revision as of 01:27, 26 February 2025
Hit Locations
Combat Rules Hit Location · Combat Contact · Inflicting Wounds · Deaths · Combat Notes · Combat Etiquette