Difference between revisions of "Battlegame Components"
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Where and when players return to life. This can be after a period of time, instantly, in groups of a minimum size, at base, where they died, in a central location or something else. Players who Respawn do so with all of their carried [[equipment]] intact, [[wounds]] healed, non-[[Persistent]] [[Enchantments]] removed, and all [[States]] and Ongoing [[Effects]] removed. When designing a game keep in mind that dying should generally be the worst thing that can happen on the field. For instance when designing a Full-[[Class]] game your Respawn counts should not be shorter than the longest negative field effect (60 seconds because of [[Magic Balls]]). Alternatively dying can be penalized by having a finite life pool for the team as a whole. | Where and when players return to life. This can be after a period of time, instantly, in groups of a minimum size, at base, where they died, in a central location or something else. Players who Respawn do so with all of their carried [[equipment]] intact, [[wounds]] healed, non-[[Persistent]] [[Enchantments]] removed, and all [[States]] and Ongoing [[Effects]] removed. When designing a game keep in mind that dying should generally be the worst thing that can happen on the field. For instance when designing a Full-[[Class]] game your Respawn counts should not be shorter than the longest negative field effect (60 seconds because of [[Magic Balls]]). Alternatively dying can be penalized by having a finite life pool for the team as a whole. | ||
====Base==== | ====Base==== | ||
− | Some [[ | + | Some [[abilities]] refer to ‘returning to base’ or otherwise reference the location of a base. Determine what the bases will be for these abilities for each team. Determine what the bases will be for these abilities for each team. This can be a fixed location, a team reeve, or something else. A player who remains at their base for 30 seconds may heal a [[wound]]; repair a [[weapon]], [[bow]], or [[shield]]; or repair all [[armor]] in one location. |
====Game Type==== | ====Game Type==== |
Revision as of 00:00, 22 February 2025
Battlegame Components are the individual pieces that make up how a game works.