Difference between revisions of "True Grit"
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(True Grit) |
(Updated to V8.6.2 Sappy Two edition) |
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− | + | {{Playtest|rule=Updated as of November 3rd, 2024}} | |
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− | + | True Grit is an ability used by: | |
− | “The wicked flee when I pursue” immediately after [[Death (Combat)|dying]] | + | *3rd Level [[Warrior]]s |
− | + | {{Ability | |
− | + | |ruleset=V8 | |
− | None | + | |type=Verbal |
− | + | |school=Spirit | |
− | + | |range=Self | |
− | Player returns to life with their [[Wound]]s healed and is immediately [[Frozen]] for 30 seconds. | + | |incant=“The wicked flee when I pursue” immediately after [[Death (Combat)|dying]] |
− | + | |materials=None | |
− | + | |effect=Player returns to life with their [[Wound]]s healed and is immediately [[Frozen]] for 30 seconds. | |
− | + | |limit= | |
− | + | |note=Enchantments on the player are retained. | |
− | + | }} | |
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[[Category:Warrior Abilities]] | [[Category:Warrior Abilities]] | ||
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Latest revision as of 06:29, 4 November 2024
*8.6.2 Playtest* Updated as of November 3rd, 2024 *8.6.2 Playtest*
True Grit is an ability used by:
- 3rd Level Warriors
Type | |
---|---|
School | |
Range | Self |
Incantation | “The wicked flee when I pursue” immediately after dying |
Materials | None |
Effects | Player returns to life with their Wounds healed and is immediately Frozen for 30 seconds. |
Limitations or Restrictions | |
Notes | Enchantments on the player are retained. |
See Also:
- Magic, Abilities, States and Special Effects for rules regarding magic.
- Category: Magic and Abilities for a list of all magic and abilities.