Difference between revisions of "Elemental, Water"
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− | + | {{Monster | |
− | + | |ruleset=Dor Un Avathar X | |
− | + | |picture=Water Elemental | |
− | + | |intro=These Elementals are brought forth from the Plane of Water. Massive, living waves, the Elementals are as changeable as the substance of which they are formed. | |
− | + | |questtype=Battlegame | |
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|name=Water Elemental | |name=Water Elemental | ||
|garb= | |garb= | ||
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* Suggested: Add shimmering sheer fabric over the blue for a running water effect. | * Suggested: Add shimmering sheer fabric over the blue for a running water effect. | ||
|requirements=None | |requirements=None | ||
− | |type= | + | |type=Extra-Planar |
+ | |type2=[[Animation]] | ||
+ | |type2cat=Animation | ||
|power=3 | |power=3 | ||
|level=6 | |level=6 | ||
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|shields=None | |shields=None | ||
|weapons=[[Hinged]] ([[Natural Weapons|Natural]], [[Magical Weapons|Magical]]) | |weapons=[[Hinged]] ([[Natural Weapons|Natural]], [[Magical Weapons|Magical]]) | ||
− | + | |abilities= | |
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* [[Immune]] to [[Command]] {{Trait}} | * [[Immune]] to [[Command]] {{Trait}} | ||
* [[Immune]] to [[Death (School)|Death]] {{Trait}} | * [[Immune]] to [[Death (School)|Death]] {{Trait}} | ||
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* [[Extinguish]] {{Extraordinary}} Unlimited | * [[Extinguish]] {{Extraordinary}} Unlimited | ||
* [[Shove]] {{Extraordinary}} ([[Ambulant]]) 1/life, [[Charge]] x5 (simulates pushing with a wave of water) | * [[Shove]] {{Extraordinary}} ([[Ambulant]]) 1/life, [[Charge]] x5 (simulates pushing with a wave of water) | ||
− | * [[Iceball]] {{Extraordinary}} | + | * [[Iceball]] {{Extraordinary}} 2 balls/Unlimited |
* [[Teleport]] {{Magical}} 2/life (Self only) | * [[Teleport]] {{Magical}} 2/life (Self only) | ||
− | * | + | * [[Altered Effect]]: <nowiki>[</nowiki>[[Flame (DorX)|Flame]]<nowiki>]</nowiki>-([[Lost]]) {{Trait}} |
− | * {{Altered Effect| | + | * {{Altered Effect|Banish|Lost}} {{Trait}} |
− | * {{Altered Effect| | + | * {{Altered Effect|Dispel Magic|Lost}} {{Trait}} |
− | * {{Altered Effect| | + | * {{Altered Effect|Anti-Magic Zone|Lost}} {{Trait}} |
− | + | |vulns= | |
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* May be targeted by [[Banish]] as if they were [[Insubstantial]]. | * May be targeted by [[Banish]] as if they were [[Insubstantial]]. | ||
* Aversion: ([[Anti-Magic Zone]]) {{Trait}} | * Aversion: ([[Anti-Magic Zone]]) {{Trait}} | ||
− | + | |notes= | |
− | = | + | * None |
− | + | }} | |
− | + | [[Category: Elementals]] | |
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− | [[Category: |
Latest revision as of 07:28, 2 April 2024
- These Elementals are brought forth from the Plane of Water. Massive, living waves, the Elementals are as changeable as the substance of which they are formed.
- — Dor Un Avathar X
Game Statistics
Garb |
|
---|---|
Requirements | None |
Monster Type | Extra-Planar Animation |
Level | 6 |
Power Rating | 3 |
Armor | 4 (Natural Invulnerability) |
Shields | None |
Weapons | Hinged (Natural, Magical) |
Abilities
- Immune to Command (T)
- Immune to Death (T)
- Immune to Subdual (T)
- Energy Proof (Cold) (T)
- Amorphous (T)
- Aquatic (T)
- Extinguish (ex) Unlimited
- Shove (ex) (Ambulant) 1/life, Charge x5 (simulates pushing with a wave of water)
- Iceball (ex) 2 balls/Unlimited
- Teleport (M) 2/life (Self only)
- Altered Effect: [Flame]-(Lost) (T)
- Altered Effect: [Banish]-(Lost) (T)
- Altered Effect: [Dispel Magic]-(Lost) (T)
- Altered Effect: [Anti-Magic Zone]-(Lost) (T)
Vulnerabilities
- May be targeted by Banish as if they were Insubstantial.
- Aversion: (Anti-Magic Zone) (T)
Special Notes
- Please see the General Monster Rules for additional traits and limitations of all Monsters.
- None