Difference between revisions of "V9: Harpy"
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Latest revision as of 06:56, 4 February 2024
This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
- The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
- These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
- To learn more about Amtgard V9 Development, please visit Amtgard.com.
- To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.
Contents
Harpy | ||||
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Description | Harpies are avians of the worst temperament. Both their bodies and minds are only partially human and they consider all ‘no- wings’ to be both expendable and tasty. While many are known for their potent hexes, those looking to secure a harpy’s aid often find it is they who are being used. | |||
Roleplay Inspiration | I want to be a bird-person. I want to fly around and harry my foes from afar. I want to invoke witch-like rituals and hexes. | |||
Playstyle | Skirmisher, Evasive, Crowd Control, Hybrid, Ranged | |||
Class Identifier | Bird Mask or otherwise be clearly identifiable as a Harpy to other players. | |||
Weapons | Dagger, Short, Javelin | |||
Shields | None | |||
Armor | Up to 1pts Physical Armor per hit location. May gain 🌶️Low Armor Compensation as indicated below.
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Garb Bonus | Choice of Garb Bonus Curio. +1 use if Superior Garb Bonus. |
Monster Abilities You always get these abilities when you play this monster. Your monster level may increase the amount of uses you receive. Text in italics represents flavor suggestions for the associated abilities. They have no functional impact on gameplay. |
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⬗ = Does not require Free Hand | ♻ = Rest Time | 🌶️ = Experimental Rule |
Extra Clarifications
Any additional clarifications about this monster will be listed below. To request a clarification, please visit the Amtgard V9 Discord server.
- There are no additional clarifications for this monster.
List of Monster-Specific Abilities
Flight | |
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Simple Summary | Flight: Incant "I take flight" x3 to become Flying. (Must chant "Flying", become immune to anything within 20ft of you.) Land by saying "I return to Solid Ground" x2 while 10ft away from living enemies. |
Available to | Druid, Monk, Wizard, Monster (Fairy, Gargoyle, Harpy) |
Type | Verbal (Non-Offensive) |
Range | Self |
Incantation | "I take flight" x3 |
Chant | "Flying" |
Effects | Chant Effect: Caster becomes Flying. They may end this effect by declaring "I return to solid ground" x2 while at their base or at least 10ft away from living enemies. This does not interrupt the chant.
Secondary Effect (Immediate): If the caster stops chanting willingly or by mistake, they immediately die. |
Other Details | The death from ending the chant only counts as ‘taking a death’ if it was done intentionally. The caster does not die if the chant is forcibly ended by a state such as Frozen. |
Lay Curse | |
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Simple Summary | Lay Curse: Incant "Death lays a curse on thee" x3 to make the target Cursed for 30s |
Available to | Assassin, Healer, Wizard, Curios, Monster (Gorgon, Harpy) |
Type | Verbal (Offensive) |
Range | 20ft |
Incantation | "Death lays a curse on thee" x3 |
Effects | Status Effect: Target becomes Cursed for 30s. |
Pestilence | |
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Simple Summary | Pestilence: Incant "Illness seep, sickness creep, a vile plague for death to reap" x3 and chant "Pestilence" to gain Expose Weakness (unlimited), which you can cast without interrupting the chant. If you take damage or aggress in any way other than casting the granted spell, this effect ends. |
Available to | Wizard, Monster (Harpy) |
Type | Verbal (Non-Offensive) |
Range | Self |
Incantation | "Illness seep, sickness creep, a vile plague for death to reap" x3 |
Chant | "Pestilence" |
Effects | Chant Effect: Caster gains Expose Weakness (Unlimited) and may cast it without interrupting this chant. This chant ends if the caster aggresses (other than casting Expose Weakness), takes damage, or stops chanting. |
Other Details |
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Poison Bolt | |
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Simple Summary | Poison Bolt: Incant "The power of poison is mine to evoke" x2 to prime a green spellball. It’s Weapon Destroying, Armor Breaking, and Wounds Kill. |
Available to | Assassin, Wizard, Monster (Harpy) |
Type | Spellball |
Range | Strike |
Material Components | Green Spellball |
Incantation | "The power of poison is mine to evoke" x2 |
Effects | Immediate Effect: Damage, Armor Breaking, Weapon Destroying, Wounds Kill. |
Raise Dead | |
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Simple Summary | Raise Dead: Incant "Rise and fight again" x5 to revive the target. They’re either cursed and suppressed until they die, or cursed and unable to use melee weapons until they die. This effect can only be released by death. |
Available to | Anti-Paladin, Healer, Monster (Harpy) |
Type | Verbal (Non-Offensive) |
Range | 5ft (Other) |
Incantation | "Rise and fight again" x5 |
Effects | Immediate Effect: Target is revived.
Secondary Effect: Choose one at the time of cast: |
Reminder | If a dead player moves more than 20ft from where they died, they become severed. |
Rebuke | |
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Simple Summary | Rally: Incant "By my power I make thee afraid" to make the target Afraid of you for 10s. |
Available to | Healer, Paladin, Monster (Harpy) |
Type | Verbal (Offensive) |
Range | 20ft (Other) |
Incantation | "By my power I make thee afraid" |
Effects | Status Effect: Target becomes Afraid of the caster for 10s or until the caster dies. |
Trivia
- To be added.
Monster General Rules · Entangling Mass · Fairy · Gargoyle · Goblin · Gorgon · Harpy · Red Drake · Shroomkin · Siren · Skeleton · Unicorn · Werewolf
Combat Classes General Rules · Anti-Paladin · Archer · Assassin · Barbarian · Bard · Druid · Healer · Monk · Paladin · Peasant · Scout · Warrior · Wizard · Monster
Classes Credits and Levels · Combat Classes · Non-Combat Classes