Difference between revisions of "V9: Bard"
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| PLAYSTYLE = Crowd Control, Hybrid, Melee, Shield User, Support, Versatile | | PLAYSTYLE = Crowd Control, Hybrid, Melee, Shield User, Support, Versatile | ||
− | | IDENTIFIER = [[File:ColorCodeBlue-231129.jpg | 50px | link=V9: Color Code]] [[V9: Color Code|Blue]] [[V9: Sash| Sash]] | + | | IDENTIFIER = [[File:ColorCodeBlue--231129.jpg | 50px | link=V9: Color Code]] [[V9: Color Code|Blue]] [[V9: Sash| Sash]] |
| WEAPONS = <ul><li>[[V9: Dagger| Dagger]], [[V9: Short| Short]], [[V9: Long| Long]]</li> | | WEAPONS = <ul><li>[[V9: Dagger| Dagger]], [[V9: Short| Short]], [[V9: Long| Long]]</li> |
Revision as of 04:56, 6 December 2023
This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
- The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
- These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
- To learn more about Amtgard V9 Development, please visit Amtgard.com.
- To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.
Contents
Bard | ||||
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Description | Bards are dashing hybrid spellcasters that use martial bravado and verbal magic to inspire allies and hinder foes. | |||
Playstyle | Crowd Control, Hybrid, Melee, Shield User, Support, Versatile | |||
Class Identifier | Blue Sash | |||
Weapons | ||||
Shields | Buckler | |||
Armor | Choose one:
| |||
Garb Bonus | Choice of Garb Bonus Curio. +1 use if Superior Garb Bonus. |
Level 1 | Innate 2/Refresh ♻10
May spend customization points to purchase additional abilities from the list below. Points available are based on level. |
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Archetype | Ability Name | Cost | Max | Frequency | Range | Type | |||
EXPERT Points Available = Your Level Unspent points may be used at a lower tier.
| |||||||||
Release | 1 | 4 | 1/Life ♻10 | 5ft (Any) | Verbal | ||||
Release | 1 | 4 | 1/Life ♻10 | 5ft (Any) | Verbal | ||||
Release | 1 | 4 | 1/Life ♻10 | 5ft (Any) | Verbal | ||||
Release | 1 | 4 | 1/Life ♻10 | 5ft (Any) | Verbal | ||||
Release | 1 | 4 | 1/Life ♻10 | 5ft (Any) | Verbal | ||||
Release | 1 | 4 | 1/Life ♻10 | 5ft (Any) | Verbal | ||||
Release | 1 | 4 | 1/Life ♻10 | 5ft (Any) | Verbal | ||||
Release | 1 | 4 | 1/Life ♻10 | 5ft (Any) | Verbal | ||||
ADEPT Points Available = Your Level+1 Unspent points may be used at a lower tier.
| |||||||||
Release | 1 | 4 | 1/Life ♻10 | 5ft (Any) | Verbal | ||||
Release | 1 | 4 | 1/Life ♻10 | 5ft (Any) | Verbal | ||||
Release | 1 | 4 | 1/Life ♻10 | 5ft (Any) | Verbal | ||||
Release | 1 | 4 | 1/Life ♻10 | 5ft (Any) | Verbal | ||||
Release | 1 | 4 | 1/Life ♻10 | 5ft (Any) | Verbal | ||||
Release | 1 | 4 | 1/Life ♻10 | 5ft (Any) | Verbal | ||||
Release | 1 | 4 | 1/Life ♻10 | 5ft (Any) | Verbal | ||||
Release | 1 | 4 | 1/Life ♻10 | 5ft (Any) | Verbal | ||||
Release | 1 | 4 | 1/Life ♻10 | 5ft (Any) | Verbal | ||||
Release | 1 | 4 | 1/Life ♻10 | 5ft (Any) | Verbal | ||||
NOVICE Points Available = Your Level+2 Unspent points at this tier are wasted.
| |||||||||
Release | 1 | 4 | 1/Life ♻10 | 5ft (Any) | Verbal | ||||
Release | 1 | 4 | 1/Life ♻10 | 5ft (Any) | Verbal | ||||
Release | 1 | 4 | 1/Life ♻10 | 5ft (Any) | Verbal | ||||
Release | 1 | 4 | 1/Life ♻10 | 5ft (Any) | Verbal | ||||
Release | 1 | 4 | 1/Life ♻10 | 5ft (Any) | Verbal | ||||
Release | 1 | 4 | 1/Life ♻10 | 5ft (Any) | Verbal | ||||
Release | 1 | 4 | 1/Life ♻10 | 5ft (Any) | Verbal | ||||
Release | 1 | 4 | 1/Life ♻10 | 5ft (Any) | Verbal | ||||
Release | 1 | 4 | 1/Life ♻10 | 5ft (Any) | Verbal | ||||
Release | 1 | 4 | 1/Life ♻10 | 5ft (Any) | Verbal | ||||
Release | 1 | 4 | 1/Life ♻10 | 5ft (Any) | Verbal | ||||
Release | 1 | 4 | 1/Life ♻10 | 5ft (Any) | Verbal |
Archetypes If you are level 3 or above, you MAY choose to take an archetype. If you do, you can only purchase abilities listed with as part of that archetype. |
Archetype 1 🦆 To be transferred. |
Archetype 1 🦆 To be transferred. |
Archetype 1 🦆 To be transferred. |
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List of Class-Specific Abilities
Ambulant | |
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Simple Summary | Ambulant: Incant "Ambulant" before casting another spell, and you can use it while moving. |
Available to | Bard, Druid, Healer, Scout, Wizard |
Type | Meta-Magic |
Incantation | "Ambulant" |
Effects | Meta-Magic Effect: The modified ability can be cast while moving. |
Other Details |
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Pre-Constructed Builds
Below are a few -pre-constructed builds for this class. Use these to quickly get into the game or to help new players ease their way into the intricacies of class customization.
My First Bard |
{{{ABILITY SUMMARIES}}} | ||
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Level | 1 | ||
Identifier | Blue sash | ||
Weapons | |||
Shields | Buckler | ||
Armor | Up to 2pts Physical Armor | ||
Archetype | None | ||
Abilities | Fear 2/Life ♻20 Break Concentration 2/Life ♻10 Taunt 2/Life ♻10 |
Extra Clarifications
Any additional clarifications about this class will be listed below. To request a clarification, please visit the Amtgard V9 Discord server.
- There are no additional clarifications for this class.
Trivia
- The Bard class was introduced in Amtgard V4 (1986).
Combat Classes General Rules · Anti-Paladin · Archer · Assassin · Barbarian · Bard · Druid · Healer · Monk · Paladin · Peasant · Scout · Warrior · Wizard · Monster
Classes Credits and Levels · Combat Classes · Non-Combat Classes