Difference between revisions of "States"

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(Updated to V8 "Saucy" edition)
 
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All [[abilities]] and [[magic]]s (with a few exceptions) make use of a small set of common terms to explain the result they have on the player. These results are referred to as a ‘State’ or ‘States’. A player can have any number of different States simultaneously.
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<onlyinclude>All [[abilities]] and [[magic]]s (with a few exceptions) make use of a small set of common terms to explain the result they have on the player. These results are referred to as a ‘State’ or ‘States’. A player can have any number of different States simultaneously. A State may have a duration, after which it expires. If a player would gain a State they are already affected by, the State’s duration will simply be adjusted to the new duration if it is longer than the current duration. A State without a duration continues until it is removed by some outside force or until a condition is met. Unless otherwise noted, States cannot apply to dead players and are removed when a player dies or has an [[effect]] activate which allows the player struck to avoid death ([[Undead Minion]], [[Greater Undead Minion]], [[Troll Blood]], [[Phoenix Tears (Spell)|Phoenix Tears]],  [[Song of Survival]]). A State conferred by a class [[Trait]], such as [[Immunity]] to [[Subdual]], is always on and may not be removed by [[respawn]], [[Death (Combat)|death]], or any other means. States imparted at the same time as a killing blow are considered to have taken effect prior to death. If a State which prevented a player from moving expires due to its duration ending, the player it affected must declare, '''“No longer [State that ended]”'''. This must be audible out to 20 feet.</onlyinclude>
 
 
A State may have a duration, after which it expires. If a player would gain a State they are already affected by, the State’s duration will simply be adjusted to the new duration if it is longer than the current duration. A State without a duration continues until it is removed by some outside force or until a condition is met.
 
 
 
Unless otherwise noted, all States are removed when a player dies and cannot apply to dead players.
 
 
 
A State conferred by a class [[Trait]], such as [[Immunity]] to [[Subdual]], is always on and may not be removed by respawn, death, or any other means.  
 
 
 
States imparted at the same time as a killing blow are considered to have taken effect prior to death.
 
 
 
If a State which prevented a player from moving expires due to its duration ending, the player it affected must declare, “No longer [State that ended]”. This must be audible out to 20 feet.
 
  
 
'''List of [[States]]:'''<br>
 
'''List of [[States]]:'''<br>
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[[Suppressed]]<br>
 
[[Suppressed]]<br>
  
[[Category:Rulebook Terms]]
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[[Category: Rulebook Terms]]
[[Category:Amtgard Terms]]
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[[Category: Amtgard Terms]]
[[Category: Rules Index]]
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[[Category: V8 Magic Rules]]
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[[Category: Magic Rules]]

Latest revision as of 21:09, 10 October 2023

All abilities and magics (with a few exceptions) make use of a small set of common terms to explain the result they have on the player. These results are referred to as a ‘State’ or ‘States’. A player can have any number of different States simultaneously. A State may have a duration, after which it expires. If a player would gain a State they are already affected by, the State’s duration will simply be adjusted to the new duration if it is longer than the current duration. A State without a duration continues until it is removed by some outside force or until a condition is met. Unless otherwise noted, States cannot apply to dead players and are removed when a player dies or has an effect activate which allows the player struck to avoid death (Undead Minion, Greater Undead Minion, Troll Blood, Phoenix Tears, Song of Survival). A State conferred by a class Trait, such as Immunity to Subdual, is always on and may not be removed by respawn, death, or any other means. States imparted at the same time as a killing blow are considered to have taken effect prior to death. If a State which prevented a player from moving expires due to its duration ending, the player it affected must declare, “No longer [State that ended]”. This must be audible out to 20 feet.

List of States:
Cursed
Fragile
Frozen
Immune
Insubstantial
Out of Game
Stopped
Stunned
Suppressed