Difference between revisions of "Werewolf"

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===Description:===
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{{Monster
Werewolves are the most well-known and notorious of the Lycanthropes.  Natural Werewolves rarely stay in one place for long, preferring the life of the wandering gypsy over long stays in civilization.  These werewolves manage to keep some semblance of cunning intellect while in beast form. Afflicted Werewolves are little more than bestial, ravening brutes, trapped in a dark, personal prison of bloody dreams and bloody deeds.
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|ruleset=Dor Un Avathar X
 
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|picture=Werewolf
===Garb:===
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|intro=Feared creatures of legend who change form from human to beast. Werecreatures are known to come in a variety of predatory animal forms. Amongst the most common are wolves, rats, bears, tigers, and boars – though many other, rare species are known to exist, such as Monkeys. This entry also represents the common description for all Werecreatures, regardless of the type of creature they are. Werecreatures are generally of evil disposition, enjoying the primal nature of the hunt and pursuing humans as the tastiest meal of all.
Fur and fangs, canine face paint.
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|questtype=Battlegame
===Type:===
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|name=Werewolf
[[Mystical]] [[Beast]]
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|garb=
===Q/M Ratio:===
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* Lots of fur.
4/1
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* Fangs.
===[[Armor]]:===
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* Details to the garb to identify the type of creature.
2 points Natural
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|requirements=None
===Weapons:===
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|type=Beast
Two short swords (Natural)
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|power=3
===Immunities:===
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|level=6
[[Control School|Control]], [[Subdual|Subdual School]]
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|armor=2 ([[Natural Armor|Natural]])
===Natural Lives:===
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|shields=None
3
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|weapons=[[Short]] ([[Natural Weapons|Natural]])
===Abilities & Traits:===
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|abilities=
*[[Conversion]] (unlimited) This ability should be removed for normal battlegames.  May be used while [[Berserk]].  If allowed in the game, treat the Q/M Ratio as 6/1.
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* [[Immune]] to [[Command]] {{Trait}}
*[[Lycanthropy]]
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* [[Immune]] to [[Subdual]] {{Trait}}
*[[Strong]]
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* [[Berserk]](Self Only){{Extraordinary}} 2/refresh
*[[Tough]]
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* [[Bear Strength]] {{Trait}}
*[[Innate Ability]]: [[Berserk]] (on last life) This ability adds the 2 points of Berserk armor to normal Natural armor (total 4 points)
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* [[Thick Skinned]] {{Natural}}
*[[Innate Ability]]: [[Tracking]] (1/life) May be used while Berserk
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* [[Lycanthropy]] {{Extraordinary}} 1/life [[Charge]] x10
*[[Vulnerability]]: [[Altered Effect]] [[Cure Disease]] forces a Werewolf to revert to a [[Peasant]] for the rest of that life.
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* [[Steal Life Essence]] {{Extraordinary}} 1/life [[Charge]] x5
 
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* [[Tracking]] {{Extraordinary}} 1/life
==Levels:==
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* [[Player Class]] ([[Peasant]]) {{Trait}} This creature may choose to begin each life as a Peasant, using all rules for that class including weapon selection. All armor, abilities, and traits (aside from this one) are lost while in Peasant form, but Monster form may be resumed at any time by donning the appropriate garb. Once assuming Monster form, Peasant form cannot be resumed until the monster’s next life.
*1st* As above
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|vulns=
*2nd* Gain [[Innate Magical Ability]]: [[Fear]] (1/game)
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* [[Cursed]] {{Trait}}
*3rd* No additional abilities
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|notes=
*4th* Berserk now on last 2 lives
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* The caster may not have more than three instances of [[Lycanthropy]] active at a time.
*5th* Fear becomes (1/life)
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}}
*6th* Berserk on every life, Gains [[Regeneration]] Trait, even against wounds inflicted by magical attacks or [[Powerful Blows]]. (Please note: this does not bring the Werewolf back from death caused by such wounds.)
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[[Category: Lycanthropes]]
 
 
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[[Monster List]]
 
 
 
[[Category:Dor Un Avathar Monsters]][[Category:Monsters]]
 
[[category: 4/1 Monsters]]
 

Latest revision as of 15:52, 27 June 2018


Werewolf.jpg
Feared creatures of legend who change form from human to beast. Werecreatures are known to come in a variety of predatory animal forms. Amongst the most common are wolves, rats, bears, tigers, and boars – though many other, rare species are known to exist, such as Monkeys. This entry also represents the common description for all Werecreatures, regardless of the type of creature they are. Werecreatures are generally of evil disposition, enjoying the primal nature of the hunt and pursuing humans as the tastiest meal of all.
Dor Un Avathar X

Game Statistics

Garb
  • Silver sash
  • Lots of fur.
  • Fangs.
  • Details to the garb to identify the type of creature.
Requirements None
Monster Type Beast
Level 6
Power Rating 3
Armor 2 (Natural)
Shields None
Weapons Short (Natural)

Abilities

Vulnerabilities

Special Notes

  • Please see the General Monster Rules for additional traits and limitations of all Monsters.
  • The caster may not have more than three instances of Lycanthropy active at a time.