Difference between revisions of "Automaton"

From AmtWiki
(Created page with "Automaton is Battlegame Monster from the Dor Un Avathar X ==Description== Automatons are humanoid metal constructs animated by powerful rituals. U...")
 
m
 
(5 intermediate revisions by the same user not shown)
Line 1: Line 1:
Automaton is [[Battlegame Monsters|Battlegame Monster]] from the [[Dor Un Avathar X]]
+
{{Monster
 
+
|ruleset=Dor Un Avathar X
==Description==
+
|picture=Automaton
Automatons are humanoid metal constructs animated by powerful rituals. Unlike other animations whose existence quickly fades, an Automaton appears to be a permanent creation. They also appear to be sentient, but no one is quite sure if this is real, or simply a testament to the skill of their creator.
+
|intro=Automatons are humanoid metal constructs animated by powerful rituals. Unlike other animations whose existence quickly fades, an Automaton appears to be a permanent creation. They also appear to be sentient, but no one is quite sure if this is real, or simply a testament to the skill of their creator.
 
+
|name=Automaton
==Garb==
+
|questtype=Battlegame
Silver [[sash]], face-concealing metal helm or metallic face paint, and metal [[armor]] or [[garb]] that gives the appearance of a metal body.
+
|garb=
 
+
* Face-concealing metal helm or metallic face paint
==Stats==
+
* Metal armor or garb that gives the appearance of a metal body
{|class="wikitable"
+
|requirements=None
|+'''Automaton'''
+
|type=Animation
|-
+
|power=3
| [[Monster Types|Type]] || [[Animation]]
+
|level=6
|-
+
|armor=4 {{NAA}}
| [[Power Rating]] || 3
+
|shields=Medium
|-
+
|weapons=All [[Melee]]
| [[Monster Level|Level]] || 6
+
|abilities=
|-
+
* [[Immune]] to [[Command]] {{trait}}
| [[Armor]] || 4 ([[Natural Armor|Natural]], [[Ancestral]])
+
* [[Immune]] to [[Death (School)|Death]] {{trait}}
|-
+
* [[Immune]] to [[Subdual]] {{trait}}
| [[Shields]] || Medium
+
* [[Strong]] {{trait}}
|-
+
* [[Altered Effect]] {{Bracket|[[Anti-Magic Zone|Anti Magic]]}}-([[Lost]]) {{trait}}
| [[Weapons]] || All Melee
+
* [[Altered Effect]] {{Bracket|[[Dispel Magic]]}}-([[Lost]]) {{trait}}
|-
+
* [[Altered Effect]] {{Bracket|[[Mend]]}}-([[Heal]]) {{trait}}
| [[Monster Abilities|Abilities]]
+
|vulns=
| [[Immune]] to [[Command]] ([[T]]) <br/>
+
* [[Slow]] {{trait}}
[[Immune]] to [[Death]] ([[T]]) <br/>
+
* [[Added Effect]] {{trait}} {{Bracket|[[Lightning (DorX)|Lightning]]}} gains [[Stopped]] for 60 Seconds.
[[Immune]] to [[Subdual]] ([[T]]) <br/>
+
* [[Aversion]]: ([[Anti-Magic Zone]]) {{trait}}
[[Strong]] ([[T]]) <br/>
+
|notes=
[[Altered Effect]]: [[Anti Magic]] - ([[Lost]]) ([[T]]) <br/>
+
* None
[[Altered Effect]]: [[Dispel Magic]] - ([[Lost]]) ([[T]]) <br/>
+
}}
[[Altered Effect]]: [[Mend]] - ([[Heal]]) ([[T]]) <br/>
 
|-
 
| [[Vulnerabilities]]
 
| [[Slow]] ([[T]]) <br/>
 
[[Added Effect]]: ([[T]]) [[Lightning]]: gains [[Stopped]] for 60 Seconds <br/>
 
[[Aversion]]: ([[Anti-Magic Zone]]) ([[T]]) <br/>
 
|-
 
|}
 
<div style="clear:both;"></div>
 
 
 
'''''See Also:'''''
 
*[[Monsters in Amtgard Battlegames]]
 
*[[Armor, Weapon, Terrain, and Effect Types]]
 
*[[Monster Abilities]]
 
*[[Battlegame Monsters]]
 
*[[Scenario Monsters]]
 
*[[Scenarios]]
 
*[[dor index|Index]]
 
 
 
[[Category:Battlegame Monsters]] [[Category:Dor X Terms]]
 

Latest revision as of 22:10, 11 June 2018


Automaton.jpg
Automatons are humanoid metal constructs animated by powerful rituals. Unlike other animations whose existence quickly fades, an Automaton appears to be a permanent creation. They also appear to be sentient, but no one is quite sure if this is real, or simply a testament to the skill of their creator.
Dor Un Avathar X

Game Statistics

Garb
  • Silver sash
  • Face-concealing metal helm or metallic face paint
  • Metal armor or garb that gives the appearance of a metal body
Requirements None
Monster Type Animation
Level 6
Power Rating 3
Armor 4 (Natural Ancestral)
Shields Medium
Weapons All Melee

Abilities

-(Lost) (T)

-(Lost) (T)

-(Heal) (T)

Vulnerabilities

gains Stopped for 60 Seconds.

Special Notes