Difference between revisions of "Crabman"

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==Crabman, an [[Animal Race]]==
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{{Monster
 
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|ruleset=Nautical Nights
===Description:===
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|picture=Crabman
The primitive, alien Crabman survive by scavenging for scraps of seafood and marauding coastal communities. They are completely merciless in combat, caring little for their own welfare and strike with huge claws capable of ripping a man in two. Crabman walk upright on two strong legs and use the other legs for fine manipulations and combat.  Their shells are highly prized by artisans and armorers alike - another reason the Crabman treat humans with such low regard.
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|intro=The primitive Crabmen survive by scavenging for scraps of food and marauding coastal communities. They are completely merciless in combat, caring little for their own welfare and striking with huge claws capable of ripping a man in two. Their shells are highly-prized by armorers and artisans alike, leaving them with a dim view of humanity.
 
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|questtype=Battlegame
===Garb:===
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|name=Crabman
Red, blue, black, or white armor to simulate the varies colors of the shells. Fake antennae would make a nice touch.
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|garb=
===Type:===
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* Shell-like garb.  
[[Standard]] [[Humanoid]]
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* Antennae.
===Q/M Ratio:===
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|requirements=None
2/1
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|type=Humanoid
===[[Armor]]:===
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|power=2
2 points Natural, must use/carry a medium or large shield
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|level=2
===Weapons:===
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|armor=2 ([[Natural Armor|Natural]])
Two Short or Long (Natural)
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|shields=Large. A shield must be carried to play a Crabman.
===Immunities:===
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|weapons=[[Short]] ([[Natural Weapons|Natural]]), [[Long]]
[[Control School|Control]], [[Subdual|Subdual School]]
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|abilities=
===Natural Lives:===
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* [[Immune]] to [[Command]]
3
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* [[Immune]] to [[Subdual]]
===Abilities & Traits:===
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* [[Aquatic]] {{Trait}}
*[[Aquatic]]
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* [[Bear Strength]] {{Trait}}
*[[Many-Legged]]
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* [[Many Legged]] (2) {{Trait}}
*[[Innate Ability]]: [[Tunneling]] (1/life)
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* [[Teleport]] {{Extraordinary}} 1/Life (to represent tunneling)
*[[Innate Ability]]: [[Improved Shield]] (1/life)
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|vulns=
 
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* None
==Levels:==
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|notes=
*1st* As above
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* None
*2nd* Gain [[Strong]] Trait
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}}
*3rd* Tunneling becomes (2/life), +1 Natural armor (total 3)
 
*4th* All Natural armor becomes Natural Invulnerable armor (total 3 points Natural Invulnerable)
 
*5th* Gains [[Powerful Blows]] Trait, Gains [[Immunities]]: [[Trap|Traps]] and [[Earthbind|Earth Bind]]
 
*6th* Tunneling becomes (unlimited), +1 Natural Invulnerable armor (total 4)
 
 
 
------------
 
[[Monster List]]
 
 
 
[[Category:Dor Un Avathar Terms]][[Category:2/1 Monsters]]
 

Latest revision as of 14:45, 1 May 2018


Crabman.jpg
The primitive Crabmen survive by scavenging for scraps of food and marauding coastal communities. They are completely merciless in combat, caring little for their own welfare and striking with huge claws capable of ripping a man in two. Their shells are highly-prized by armorers and artisans alike, leaving them with a dim view of humanity.
Nautical Nights

Game Statistics

Garb
  • Silver sash
  • Shell-like garb.
  • Antennae.
Requirements None
Monster Type Humanoid
Level 2
Power Rating 2
Armor 2 (Natural)
Shields Large. A shield must be carried to play a Crabman.
Weapons Short (Natural), Long

Abilities

Vulnerabilities

  • None

Special Notes