Difference between revisions of "Feeblemind (V7)"
From AmtWiki
Mithrandiel (talk | contribs) m (Added to Category: Control Magic) |
m (moved Feeblemind to Feeblemind (V7)) |
||
(3 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
− | ===Feeblemind ([[S]], [[Control School|Control]])=== | + | ===Feeblemind ([[S]], [[Control School (V7)|Control]])=== |
====Incantation==== | ====Incantation==== | ||
Line 8: | Line 8: | ||
Victim may not cast magic or use any abilities of their class. Victims may still fight with melee weapons. | Victim may not cast magic or use any abilities of their class. Victims may still fight with melee weapons. | ||
====Limitations==== | ====Limitations==== | ||
− | Death or [[Dispel Magic]] will remove the effect. | + | Death or [[Dispel Magic (V7)]] will remove the effect. |
====Notes==== | ====Notes==== | ||
− | Class abilities already in use when Feeblemind is cast continue to function. Example: A [[Warrior]] may continue to use his [[Improved Weapon|Improve Weapon]] if already on a weapon, but would be unable to use his [[Repair Item]] ability. | + | Class abilities already in use when Feeblemind is cast continue to function. Example: A [[Warrior (V7)]] may continue to use his [[Improved Weapon (V7)|Improve Weapon]] if already on a weapon, but would be unable to use his [[Repair Item (V7)]] ability. |
===Who gets it?=== | ===Who gets it?=== | ||
− | A | + | A 5th level [[Druid (V7)]] spell. |
===Monsters that can make you all adlepated=== | ===Monsters that can make you all adlepated=== | ||
*[[Extra-Planar Entity]](option at 6th level) | *[[Extra-Planar Entity]](option at 6th level) | ||
− | [[Category: | + | [[Category:Outdated]] |
Latest revision as of 21:43, 19 December 2014
Contents
Feeblemind (S, Control)
Incantation
Point at victim, repeat x3 "By the power of my mind, I confuse and erase yours."
Range
50 ft.
Effect
Victim may not cast magic or use any abilities of their class. Victims may still fight with melee weapons.
Limitations
Death or Dispel Magic (V7) will remove the effect.
Notes
Class abilities already in use when Feeblemind is cast continue to function. Example: A Warrior (V7) may continue to use his Improve Weapon if already on a weapon, but would be unable to use his Repair Item (V7) ability.
Who gets it?
A 5th level Druid (V7) spell.
Monsters that can make you all adlepated
- Extra-Planar Entity(option at 6th level)