Difference between revisions of "Scout"
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| [[Tracking]] becomes (2/life), [[Longbow]] (T), [[Attuned]] (T) (2/game) | | [[Tracking]] becomes (2/life), [[Longbow]] (T), [[Attuned]] (T) (2/game) | ||
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+ | ==Version 8 Amtgard Scout - V8 RC0.6.1 3== | ||
+ | |||
+ | '''Scout'''<br> | ||
+ | Anyone who survives for any time in the wilds learns the lay of the land. Many Native Americans are | ||
+ | rightly seen as good trackers or scouts, as were the mountain men who followed.<br> | ||
+ | '''Examples:''' Strider, Hiawatha, George Washington, Little John, Baden Powel, Robin Hood, Paul Bunyan<br> | ||
+ | '''Garb:''' Green sash<br> | ||
+ | '''Look The Part:''' Adaptive Blessing becomes Charge x2<br> | ||
+ | '''Armor:''' 3pts<br> | ||
+ | '''Shields:''' None<br> | ||
+ | '''Weapons:''' Dagger, Short, Long, Heavy Thrown<br> | ||
+ | '''Levels'''<br> | ||
+ | ● 1 | ||
+ | ○ Heal 1/Life (ex)<br> | ||
+ | ○ Adaptive Blessing (self-only) 1/Refresh (ex) (Persistent)<br> | ||
+ | ○ Choose One: May use Small Shield or a Bow (T)<br> | ||
+ | ● 2 | ||
+ | ○ Tracking 2/life then Charge x1 (ex)<br> | ||
+ | ● 3 | ||
+ | ○ Shadow Step 1/Life (ex)<br> | ||
+ | ● 4 | ||
+ | ○ Hold Person 1/Life (m)<br> | ||
+ | ● 5 | ||
+ | ○ Release 1/Life (ex)<br> | ||
+ | ● 6 | ||
+ | ○ Attuned (self-only) 2/Refresh (ex)<br> | ||
==See also== | ==See also== |
Revision as of 19:35, 9 May 2013

Scout is a core class that utilizes both archery skills and wilderness lore.
Contents
From the Rulebook
Anyone who survives for any time in the wilds learns the lay of the land. Many Native Americans are rightly seen as good trackers or Scouts, as were the mountain men who followed.
Examples:
Strider, Hiawatha, Little John, Baden Powell
Garb:
Green sash
Class details:
Scout Level | Lives | Weapons | Armor | Immunities | Abilities and Traits |
---|---|---|---|---|---|
1st | 4 | dagger, short, long, staff, throwing weapons, bow | 3 points, small shields | Magical and non-magical forms of Lost | Heal (ex) (1/life) |
2nd | - | - | - | - | Innate Ability - Choose one before game starts: Stun Arrow (1/reusable) (T), Flame Arrow (ex) (1/reusable) (T) |
3rd | - | - | - | - | Antidote to Poison (ex) (1/life), Truth (ex) (1/life), Camouflage (ex) (1/game) |
4th | - | - | - | Traps | Tracking (ex) (1/life) |
5th | - | - | - | - | Earth Bind (ex) (2/game) |
6th | - | - | - | - | Tracking becomes (2/life), Longbow (T), Attuned (T) (2/game) |
Version 8 Amtgard Scout - V8 RC0.6.1 3
Scout
Anyone who survives for any time in the wilds learns the lay of the land. Many Native Americans are
rightly seen as good trackers or scouts, as were the mountain men who followed.
Examples: Strider, Hiawatha, George Washington, Little John, Baden Powel, Robin Hood, Paul Bunyan
Garb: Green sash
Look The Part: Adaptive Blessing becomes Charge x2
Armor: 3pts
Shields: None
Weapons: Dagger, Short, Long, Heavy Thrown
Levels
● 1
○ Heal 1/Life (ex)
○ Adaptive Blessing (self-only) 1/Refresh (ex) (Persistent)
○ Choose One: May use Small Shield or a Bow (T)
● 2
○ Tracking 2/life then Charge x1 (ex)
● 3
○ Shadow Step 1/Life (ex)
● 4
○ Hold Person 1/Life (m)
● 5
○ Release 1/Life (ex)
● 6
○ Attuned (self-only) 2/Refresh (ex)
See also
Classes Core Classes: Anti-Paladin · Archer · Assassin · Barbarian · Bard · Druid · Healer · Monk · Paladin · Scout · Warrior · Wizard
Non-Standard Classes: Monster · Peasant
Alternate Sign-ins: Color · Undeclared
Also See: Look the Part · Credits and Levels