Difference between revisions of "Scout"
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− | + | [[Image:Scoutheraldry.gif|thumb|Circa [[6.0]]]] | |
+ | '''Scout''' is a core [[class]] that utilizes both [[archery]] skills and wilderness lore. | ||
− | + | ==From the [[Rulebook]]== | |
− | + | Anyone who survives for any time in the wilds learns the lay of the land. Many Native Americans are rightly seen as good trackers or Scouts, as were the mountain men who followed. | |
− | Anyone who survives for any time in the wilds learns the lay of the land. Many | + | |
− | Native Americans are rightly seen as good trackers or Scouts, as were the mountain | + | ===Examples:=== |
− | men who followed. | ||
− | |||
Strider, Hiawatha, Little John, Baden Powell | Strider, Hiawatha, Little John, Baden Powell | ||
− | === | + | |
+ | ===[[Garb]]:=== | ||
Green [[sash]] | Green [[sash]] | ||
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− | [[Category:Amtgard Things]] [[Category: | + | ===Class details:=== |
− | [[category:Classes]] | + | {| class="wikitable" |
+ | |- | ||
+ | ! Scout Level | ||
+ | ! Lives | ||
+ | ! Weapons | ||
+ | ! Armor | ||
+ | ! Immunities | ||
+ | ! Abilities and Traits | ||
+ | |- | ||
+ | | 1st | ||
+ | | 4 | ||
+ | | [[dagger]], [[short]], [[long]], [[staff]], [[throwing weapons]], [[bow]] | ||
+ | | 3 points, small [[shields]] | ||
+ | | Magical and non-magical forms of [[Lost]] | ||
+ | | [[Heal]] (ex) (1/life) | ||
+ | |- | ||
+ | | 2nd | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | Innate Ability - Choose one before game starts: [[Stun Arrow]] (1/reusable) (T), [[Flame Arrow]] (ex) (1/reusable) (T) | ||
+ | |- | ||
+ | | 3rd | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | [[Antidote to Poison]] (ex) (1/life), [[Truth]] (ex) (1/life), [[Camouflage]] (ex) (1/game) | ||
+ | |- | ||
+ | | 4th | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | [[Traps]] | ||
+ | | [[Tracking]] (ex) (1/life) | ||
+ | |- | ||
+ | | 5th | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | [[Earth Bind]] (ex) (2/game) | ||
+ | |- | ||
+ | | 6th | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | [[Tracking]] becomes (2/life), [[Longbow]] (T), [[Attuned]] (T) (2/game) | ||
+ | |} | ||
+ | |||
+ | ==See also== | ||
+ | *[[Guildmaster of Scouts]] | ||
+ | *[[About Scouts]] | ||
+ | |||
+ | {{Template:Classes}} | ||
+ | [[Category:Rulebook Terms]] [[Category:Amtgard Things]] [[Category:Amtgard Terms]] [[category:Classes]] |
Revision as of 23:56, 2 January 2011

Circa 6.0
Scout is a core class that utilizes both archery skills and wilderness lore.
From the Rulebook
Anyone who survives for any time in the wilds learns the lay of the land. Many Native Americans are rightly seen as good trackers or Scouts, as were the mountain men who followed.
Examples:
Strider, Hiawatha, Little John, Baden Powell
Garb:
Green sash
Class details:
Scout Level | Lives | Weapons | Armor | Immunities | Abilities and Traits |
---|---|---|---|---|---|
1st | 4 | dagger, short, long, staff, throwing weapons, bow | 3 points, small shields | Magical and non-magical forms of Lost | Heal (ex) (1/life) |
2nd | - | - | - | - | Innate Ability - Choose one before game starts: Stun Arrow (1/reusable) (T), Flame Arrow (ex) (1/reusable) (T) |
3rd | - | - | - | - | Antidote to Poison (ex) (1/life), Truth (ex) (1/life), Camouflage (ex) (1/game) |
4th | - | - | - | Traps | Tracking (ex) (1/life) |
5th | - | - | - | - | Earth Bind (ex) (2/game) |
6th | - | - | - | - | Tracking becomes (2/life), Longbow (T), Attuned (T) (2/game) |
See also
Classes Core Classes: Anti-Paladin · Archer · Assassin · Barbarian · Bard · Druid · Healer · Monk · Paladin · Scout · Warrior · Wizard
Non-Standard Classes: Monster · Peasant
Alternate Sign-ins: Color · Undeclared
Also See: Look the Part · Credits and Levels