Difference between revisions of "Anti-Paladin"
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==See also== | ==See also== | ||
*[[Guildmaster of Anti-Paladins]] | *[[Guildmaster of Anti-Paladins]] | ||
+ | *[[About Anti-Paladins]] | ||
{{Template:Classes}} | {{Template:Classes}} | ||
[[Category:Rulebook Terms]] [[Category:Amtgard Things]] [[Category:Amtgard Terms]] | [[Category:Rulebook Terms]] [[Category:Amtgard Things]] [[Category:Amtgard Terms]] | ||
[[category:Classes]] | [[category:Classes]] |
Revision as of 23:10, 2 January 2011
Anti-Paladin is a Knight-only core class taking martial prowess through fear and death.
From the Rulebook
These are the standard bad guys of legend. Almost any adversary in a stock fantasy movie can qualify as an Anti-Paladin, but historical cases abound – ranging from Vlad Dracul’s persecution of Turkish prisoners to Mongol warlords boiling opposing chieftains alive.
Examples:
The Kurgan, Mordred, the Black Knight, the Nazgul, Tamerlane, Sir Francis Dashwood, Elric of Milnibone
Garb:
Must wear a white belt and have a Black Phoenix openly displayed on clothing or armor. Black Phoenix symbols must be at least 5 inches by 5 inches.
Requirement:
Must have been a Knight for twelve weeks.
Class details:
Anti-Paladin Level | Lives | Weapons | Armor | Immunities | Abilities and Traits |
---|---|---|---|---|---|
1st | 4 | All melee, javelins | 4 points | Control | - |
2nd | - | - | - | - | Touch of Death (ex) (1/game) |
3rd | - | - | - | - | Poison Weapon (ex) (1/game) |
4th | - | - | - | - | Steal Life (m) (1/game) |
5th | - | - | - | - | Innate Ability - Choose one before game starts: Poison Weapon becomes 2/game, Touch of Death becomes (1/life) |
6th | - | - | - | Flame | Innate Ability - Choose two before game starts, may choose one twice: Fear (m) (1/game), Reanimate (m) (1/game) |
See also
Amtgard Character Classes |
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Core Classes: Anti-Paladin · Archer · Assassin · Barbarian · Bard · Druid · Healer · Monk · Paladin · Scout · Warrior · Wizard Non-Standard Classes: Monster · Peasant |