Archer

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Rules of Play

The Archer class is designed for ranged combat, with a focus on strategic use of enhanced arrows.

An archer
Examples
William Tell, Odysseus, Paris of Troy, Minamoto Tametomo
Garb
Orange sash and medieval/sword and sorcery looking garb
Look The Part
Pick One Ability: Destruction Arrow, Poison Arrow, Pinning Arrow; Unlimited (ex)
Armor
2pts
Shields
None
Weapons
Dagger, Short, Bow
A bow and arrow on an orange field: a common heraldry for Archers
Abilites By Level
Level Abilities
1st Reload 1/Refresh then Charge x3 (ex)

Pick two of three:
Destruction Arrow - 1 Arrow / Unlimited (ex),
Pinning Arrow - 1 Arrow / Unlimited (ex),
Poison Arrow - 1 Arrow / Unlimited (ex)

2nd Mend 1/Life Charge x5 (ex)
3rd Pick two of three:

Destruction Arrow - 1 Arrow / Unlimited (ex),
Pinning Arrow - 1 Arrow / Unlimited (ex),
Poison Arrow - 1 Arrow / Unlimited (ex)

4th Suppression Arrow - 1 Arrow / Unlimited (ex)
5th Pick two of three:

Destruction Arrow - 1 Arrow / Unlimited (ex),
Pinning Arrow - 1 Arrow / Unlimited (ex),
Poison Arrow - 1 Arrow / Unlimited (ex)

6th Phase Arrow - 1 Arrow / Unlimited (ex)

Optional - Pick one:
Sniper (A)
Artificer (A)

Reminder: All Specialty Arrow Incantations are treated as Ambulant but do not require the statement of "Ambulant" before their incantation.


See also

Classes
Core Classes: Anti-Paladin · Archer · Assassin · Barbarian · Bard · Druid · Healer · Monk · Paladin · Scout · Warrior · Wizard

Non-Standard Classes: Monster · Peasant
Alternate Sign-ins: Color · Undeclared
Also See: Look the Part · Credits and Levels

V8 Rulebook
Introduction · V8 Made Easy · Organization · Role-playing · Combat Rules · Armor · Weapons · Weapon Types, Shields, and Equipment · Equipment Checking · Magic Items · Battlegames · Magic, Abilities, States and Special Effects · Classes · Magic and Abilities · Magic Items · Rules Revision Process · Award Standards · Kingdom Boundaries & Park Sponsorship · Annexure · Common Misconceptions