Druid (V7)
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Druid is a core class that casts magic to command the forces of nature.
From the Rulebook
Note: This version is outdated, for the current V8 version see here: Druid
Neolithic anthropological evidence indicates a strong tradition of matriarchy and mother worship in Central Europe, the origin of the proto-Celtic Beaker and Axe peoples. It is highly possible that many if not most early Druid-types were priestesses rather than priests.
Examples:
Galadriel, Johnny Appleseed, Lady of the Lake, Cathbu, Tom Bombadil, the Green Knight
Garb:
Class details:
Druid Level | Lives | Weapons | Armor | Immunities | Abilities and Traits |
---|---|---|---|---|---|
1 | 4 | subtracts from magic points | shield (subtracts from magic points) | - | Magic-user (see below) |
2nd | - | - | - | - | - |
3rd | - | - | - | - | Pass Without Trace (ex) (2/game) |
4th | - | - | - | Poison | - |
5th | - | - | - | non-Spirit school magic from Fey monsters | - |
6th | - | - | - | Control | - |
Druid Magic
Druid Level | Magic Name | Type | School | Use | Cost/Max | Range |
First Level | Bladesharp/Bludgeon | E | Sorcery | 1/game | 1/4 | T |
- | Cancel | S | Sorcery | Unlimited | 0/- | 50' |
- | Cure Ailments | S | Spirit | 1/life | 1/4 | T |
- | Entangle | B | Subdual | 1 bolt/U | 1/2 | - |
- | Heal | S | Spirit | 1/life | 1/4 | T |
- | Heat Weapon | S | Flame | 1/life | 1/4 | 20' |
- | Warp Wood | S | Sorcery | 1/life | 1/4 | 20' |
Second Level | Barkskin | E | Protection | 1/game | 1/4 | T |
- | Magical Projectile | E | Sorcery | 1/game | 1/4 | T |
- | Mend | S | Sorcery | 1/life | 1/8 | T |
- | Thornwall | FE | Sorcery | 1/game | 1/4 | T |
- | Touch of Paralyzation | E | Sorcery/Subdual | 1/game | 1/4 | T |
Third Level | Acid Bolt | B | Sorcery | 1 bolt/U | 1/2 | - |
- | Ambidexterity | N | Neutral | Unlimited | 2/- | - |
- | Confusion | S | Control | 1/game | 1/2 | 50' |
- | Extension | N | Neutral | 1/life | 1/2 | - |
- | Plant Door | S | Sorcery | 1/game | 1/4 | T |
- | Protection from Ailments | E | Protection | 1/game | 1/4 | T |
- | Protection from Flame | E | Protection | 1/game | 1/4 | T |
Fourth Level | Call Lightning | S | Flame | 1/game | 1/4 | 20' |
- | Commune | S | Sorcery | Unlimited | 2/- | Self |
- | Flamewall | FE | Flame | 1/game | 1/4 | T |
- | Pyrotechnics | S | Flame | 1/game | 1/4 | 50' |
- | Silence | FE | Sorcery | 1/game | 1/4 | T |
- | Stoneskin | E | Protection | 1/game | 1/2 | T |
Fifth Level | Feeblemind | S | Control | 1/game | 2/2 | 50' |
- | Flameblade | E | Flame | 1/game | 1/2 | T |
- | Petrify | B | Subdual | 1 bolt/U | 1/2 | - |
- | Regeneration | E | Spirit | 1/life | 1/2 | T |
- | Release | S | Sorcery | 1/life | 1/4 | 20' |
- | Teleport | S | Sorcery | 1/game | 1/4 | T |
Sixth Level | Finger of Death | S | Death | 1/game | 2/2 | 50' |
- | Immolation | FE | Flame | 1/game | 1/4 | T |
- | Vivify | N | Neutral | 1/game | 2/1 | -- |