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  • Next chapter is: [[Scenario Monsters]], Previous chapter was: [[Monster Abilities]] ...y Battlegame Monster whose [[level]] is less than or equal to the Player’s level in the Monster class.
    3 KB (317 words) - 16:44, 27 April 2018
  • ==Monsters== ''This is a a section of the [[7.2]] [[Rulebook]], the previous section is [[Magic Descriptions]]''
    3 KB (506 words) - 13:14, 26 October 2017
  • Count "Doomsday 1, Doomsday 2..." through "Doomsday 350." A 4th level [[Wizard (V7)]] spell.
    570 bytes (77 words) - 19:32, 18 December 2014
  • '''[[Armor]]:''' 2 points [[Natural Armor|Natural]]<br> '''Weapons:''' 2 Short ([[Natural Weapons|Natural]]), any melee<br>
    1 KB (200 words) - 22:43, 19 April 2018
  • ...monster ratio. Each team must field all 5 players. All players must play monsters from the list below. ...ignment", Good, Neutral, and Evil. No team may contain both good and evil monsters.
    4 KB (573 words) - 19:35, 6 June 2019
  • ...gets Banish at 4th level once per life as an Extraordinary ability; Level 2 [[Healer (V7)|Healers]] may buy it as a spell. ===Monsters Who Banish===
    1 KB (182 words) - 20:43, 18 December 2014
  • ...their household counterparts, Giant Spiders are some of the most dangerous Monsters around. They are cunning, ruthless blood drinkers and are often found as th |power=2
    882 bytes (110 words) - 20:24, 25 June 2018
  • ! Druid Level | [[Pass Without Trace]] (ex) (2/game)
    4 KB (464 words) - 17:46, 11 December 2014
  • Lost - level 1 , cost 1, max 4, per life ! Bard Level
    4 KB (488 words) - 19:13, 11 December 2014
  • ==Monsters== |+'''Battlegame Monsters'''
    5 KB (545 words) - 15:32, 21 September 2019
  • '''[[Q/M Ratio]]:''': 2/1<br> ! Level
    2 KB (226 words) - 22:43, 19 April 2018
  • ...be a 4th level Healer on one life, a 4th level Monk on the next, and a 4th level Assassin on the one after that). Classes must change every life and no clas *4th - [[Dopplegang]] becomes (2/game)
    2 KB (317 words) - 03:59, 21 April 2018
  • 2 points Natural *2nd* Gains [[Innate Ability]]: [[Level Drain]] (1/life) May not use this ability on a player more than once per ga
    2 KB (197 words) - 22:00, 19 April 2018
  • ...rd]]) (1 bolt/U) A 1st level Night Dragon has the spell abilities of a 6th level Wizard. As levels increase, the beast slowly loses its mental faculties as *2nd* Now a 5th level Magic-Caster (Wizard), Gains [[Innate Magical Ability]]: [[Steal Life]] (1/
    2 KB (277 words) - 22:04, 19 April 2018
  • ...ory, mentioned in ancient Jewish texts and Ethiopian Orthodoxy, are a high-level group of angels often equated with the Angels of Sanctification. According Glories are [[Angelical]] foot soldiers in the War of Souls: mid-level combatants capable of defending a position or manning an assault with equal
    2 KB (277 words) - 22:30, 19 April 2018
  • |intro=Ancient, slimy invertebrate monsters out of nightmare, Zyglethe prove still waters hide the greatest dangers. Mu |level=6
    1 KB (149 words) - 20:16, 10 July 2018
  • *'''[[Magic-Like Ability]]: [[Lightning Bolt]]''' (2 bolts/U) *'''[[Magic-Like Ability]]: [[Iceball]]''' (2 bolts/U)
    2 KB (248 words) - 21:57, 19 April 2018
  • '''Summoned By:''' [[Healer]] or [[Wizard]] (1st - 3rd level pay 3 [[Magic Points|magic points]]; 4th - 6th level pay 1 magic point) <br>
    2 KB (283 words) - 22:31, 19 April 2018
  • *[[Natural Armor (V7)]]: 2 points on all hit locations. ...rserk. You may not retreat from combat unless facing odds of at least 5:1, monsters with a Q/M Ratio|ratio of 5:1 or greater, or a [[Wizard (V7)]], [[Healer (V
    2 KB (358 words) - 22:39, 18 December 2014
  • ...[dragons]] or Ryú. Nagas are mortal enemies of the [[Garuda|Garudas]]. 6th level Naga are part of a priestly ruling class, and are rare (1/6). '''Natural Lives:''' 2
    2 KB (253 words) - 22:42, 19 April 2018

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