Mad Scientist
From AmtWiki
About
- Obsessed with ever-lasting life, the Mad Scientist is constantly experimenting with their own body, grafting Necromantic parts on in an attempt touch the fringes of immortality. Any scientist worth his madness also keeps company with monstrous henchmen of his own making.
Abilities
6th Level Druid Avatar of Nature Build
6th Level:
- Avatar of Nature: 1 point
- Summoner: 2 points
- Imbue Weapon: 2 points (4/Refresh)
- Silly Nonsense (Naturalize Magic): 1 point (2/Refresh)
- Drop down 0 Points
5th Level:
- Major Infusion (Essence Graft): 2 points (4/Refresh)
- Ironskin x2: 2 points (4/Refresh)
- Discorporate (Gift of Air): 1 point (2/Refresh)
- Drop down 0 Points
4th Level:
- Golem x2: 2 points (4/Refresh)
- Undead Vigor (Lycanthropy) x2: 2 points (4/Refresh)
- Drop down 1 Points
3rd level:
- Large Injection (Attuned): 1 point (2/Refresh)
- Hideous Strength (Bear Strength): 1 point (2/Refresh)
- Regeneration: 1 point (2/Refresh)
- Flesh of the Dead (Stoneskin) x2: 2 points (4/Refresh)
- Drop down 0 Points
2nd Level:
- Equipment: Shield, Small: 4 points
- Heal: 1 point (1/Life)
- Drop down 0 Points
1st Level:
- Equipment: Weapon, Short: 2 points
- Tanglewood Elixir (Entangle): 1 point
- Mend x3: 3 points