Charm (V7)

From AmtWiki

Not to be confused with Bardic Charm (V7).

Charm (S, Control)

Incantation

State "Charm" - followed by a 20 syllable or more poem - followed by "Charmed"

Range

20 ft.

Effect

Enemy player is given a task by the caster, such as sing or dance about, which he must perform. The caster should describe what he wants the Charmed player to do within a 50 count after casting the spell. The caster may not be attacked by the victim during this time. If the caster dies before the instructions for the Charm are given, the player is freed of the Charm. If the caster has not given his instructions within a 50 count the Charmed player is freed. Spell ends when the task is completed or a 150 count has elapsed, whichever comes first.

Limitations

You may not Charm somebody to affect his own person, equipment, or teammates. The victim may defend himself if attacked, but otherwise may not interact with other players unless it it required to complete the Charm. The victim may move immediately to a safe, out of the way location, if performing the Charm at their current location would place him/her at a battlefield disadvantage. If moving to a safe location, the count for the Charm begins when the victim arrives at the location. Impossible tasks such as, "Bring me the moon in a teacup" result in the Charm being wasted.

Notes

The charmed player's count starts the moment they are Charmed, except as noted above.

Who gets it?

A 1st level Bard (V7) spell.

Charming Monsters