Kappa
Notice
The following rules are from an out of date rule-set
A Monster from the Book of Engoku.
Description
Kappa have a curious morality. Without any qualms they will drag a man or beast to their death in a river. Despite this atrocious way to treat other living things, they have a strong sense of honor. They will never break a promise. Many stories are told of Kappa, having been caught, promising to leave their captors, and their captors families, alone forever. There are no tales of a Kappa breaking this oath. Besides snatching victims for their entrail feast, the Kappa’s favorite pastime is challenging people to wrestling matches.
Kappa love cucumbers. They will always look favorably upon anyone gifting them with one.
Garb
Yellowish green garb, Kappa mask. A shield or simulated shell must be worn on the back. If you can make a hat to simulate the bowl depression, more’s the better. The Kappa voice has been described as ‘strange and harsh’.
Statistics
Type: Standard Humanoid
Q/M Ratio:: 2/1
Armor: None
Weapons: Two flails (Natural)
Immunities: Traps
Natural Lives: 4
Abilities & Traits
- Strong
- Aquatic
- Shell (on the back)
- Vulnerability: Dry
- Vulnerability: Metal
- Vulnerability: Loud Noises
- Vulnerability: Item Love (Cucumbers)
Levels
- 1st Gains Innate Ability: Honor Duel (1/life)
- 2nd Gains Innate Ability: Heal (2/life)
- 3rd As above
- 4th Gains Innate Ability: Charm (1/life)
- 5th As above
- 6th Gains Innate Ability: Drown (1/game)
Note: The Large Shield on the back is functional.