Archer

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*8.6.2 Playtest* Updated as of November 3rd, 2024 *8.6.2 Playtest*

A bow and arrow on an orange field: a common heraldry for Archers

Archer is a core class primarily focused on combat archery.

From the Rulebook

Class created by Heimdale Haroldsson

Everyone knows the legend of the Swiss crossbowman William Tell and historically the Welsh Archers long resisted English rule before making the longbow famous at Agincourt. Other outstanding examples include the Kyoto archers of Shogun-era Japan, and the Sioux Dog Soldiers.

An archer

Examples

William Tell, Odysseus, Paris of Troy, Minamoto Tametomo

Equipment

Garb: Orange sash and medieval/sword and sorcery looking garb
Look The Part: Pick One Ability: Destruction Arrow, Poison Arrow, Pinning Arrow; Unlimited (ex)
Armor: 2pts
Shields: None
Weapons: Dagger, Short, Bow

Class Abilities

Abilites By Level
Level Abilities
1st Reload 1/Refresh then Charge x3 (ex)

Pick two:
Destruction Arrow - 1 Arrow / Unlimited (ex),
Pinning Arrow - 1 Arrow / Unlimited (ex),
Poison Arrow - 1 Arrow / Unlimited (ex)

2nd Mend 1/Life Charge x5 (ex)
3rd Pick two:

Destruction Arrow - 1 Arrow / Unlimited (ex),
Pinning Arrow - 1 Arrow / Unlimited (ex),
Poison Arrow - 1 Arrow / Unlimited (ex)

4th Suppression Arrow - 1 Arrow / Unlimited (ex)
5th Pick two:

Destruction Arrow - 1 Arrow / Unlimited (ex),
Pinning Arrow - 1 Arrow / Unlimited (ex),
Poison Arrow - 1 Arrow / Unlimited (ex)

6th Phase Arrow - 1 Arrow / Unlimited (ex)

Optional - Pick one:
Sniper (A)
Artificer (A)

Reminder

All Specialty Arrow Incantations are treated as Ambulant but do not require the statement of "Ambulant" before their incantation.

Destruction Arrow

T: Specialty Arrow S: Sorcery
M: Arrow with red head cover labeled ‘Destruction’.
I: “Destruction Arrow”
E: This arrow is Armor Destroying and Shield Destroying.
Armor Destroying and Shield Destroying are applied after the normal effect of being hit with an arrow is applied.

Pinning Arrow

T: Specialty Arrow S: Sorcery
M: Arrow with yellow head cover labeled ‘Pinning’.
I: “Pinning Arrow”
E: A player struck by this arrow is Stopped for 30 seconds. Engulfing.

Poison Arrow

T: Specialty Arrow S: Death
M: Arrow with green head cover labeled ‘Poison’.
I: “Poison Arrow”
E: This arrow is Wounds Kill.

Reload

T: Verbal S: Sorcery
R: Self
I: “I nocked my arrows to my bow, I let them fly, my quiver is low. Now I pause to go reload.”x3
E: Player becomes Invulnerable and may move about the field retrieving their arrows. The player may remove their Invulnerable state in the location they started or at base by stating, “I return with a full quiver” x3.
L: Must stay at least 10’ away from other players at all times. A player may not exit Reload at an alternate base location, such as Heart of the Swarm, in this way.
N: May ask reeve for assistance in retrieving arrows that are within 10’ of other players.

Mend

T: Verbal S: Sorcery R:Touch
I: “I make this item whole again” x5
E: Destroyed or damaged item is repaired. One point of armor in one location is repaired.

Suppression Arrow

T: Specialty Arrow S: Sorcery
M: Arrow with purple head cover labeled ‘Suppression’.
I: “Suppression Arrow”
E: A player struck by this arrow is Suppressed for 30 seconds. Engulfing.

Phase Arrow

T: Specialty Arrow S: Sorcery
M: Arrow with grey cover labeled ‘Phase’.
I: “Phase Arrow”
E: This arrow does not interact with ongoing Magic, Abilities, nor Traits.
Example: This arrow is not stopped by Stoneskin, Protection from Projectiles, and does not trigger the effects of Gift of Air, Troll Blood, Missile Block, or similar Magic or Abilities.
L: This arrow does not supercede the Frozen, Insubstantial, or Out of Game States.

Sniper

T: T: Archetype S: Neutral
E: Player may physically carry any number of Specialty Arrows of each type. The frequency of each type of Specialty Arrow Ability becomes 1/Life Charge x3. Gain Precision (Ambulant) (Unlimited) (ex).
L: May not fire normal arrows.

Artificer

T: Archetype S: Neutral
E: May wield a Small Shield. Gain Greater Mend 2/Refresh Charge x10 (ex). Mend becomes 2/Life Charge x3. Casting Mend on Weapons or Shields does not consume a use of Mend.
L: Lose all arrow choices at 1st, 3rd, and 5th level. Gain Pinning Arrow 3 Arrow / Unlimited (ex). Look the Part becomes an additional Pinning Arrow.
N: Player must still have a use of Mend remaining to cast on Weapons or Shields.

Greater Mend

T: Verbal S: Sorcery R: Touch
I: “Return this <object name> to its former glory” x5
E: Will restore all armor points in one location or repair a damaged or broken item

Previous Versions:

V7.7

Archer (V7)

See also

Amtgard Character Classes
Core Classes: Anti-Paladin · Archer · Assassin · Barbarian · Bard · Druid · Healer · Monk · Paladin · Scout · Warrior · Wizard

Non-Standard Classes: Monster · Peasant
Alternate Sign-ins: Color · Undeclared