Difference between revisions of "Weapons"

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===Double-Ended===
 
===Double-Ended===
Only [[Weapon Types]] with this descriptor may have a striking surface at both ends. This may be either a [[Stabbing Tip]] or a Slash edge unless otherwise restricted by the Weapon Type. Must still adhere to the construction requirements of the Weapon Type for the extra striking surface.
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Only [[Weapon Types]] with this descriptor may have a striking surface at both ends. This may be either a ]]Stabbing Tip]] or a Slash edge unless otherwise restricted by the Weapon Type.
 
 
'''Example:''' ''A 6ft. [[Great Weapon]] could have a striking surface on each end with a minimum of 18” of [[Strike-Legal]] in order to slash with both ends OR could have one 18” slashing end and one 6” thrusting end. Both configurations would require each end to be 1/3rd [[padded]].''
 
  
 
===Stabbing Tip===
 
===Stabbing Tip===

Revision as of 19:55, 11 October 2021

From the v8.0 Rulebook:

General Note

Most non-explosive, non-chemical weapons that might have been in existence before 1650 AD are allowed.

A safe weapon is one that will not break bones, teeth, or regularly leave bruises when it strikes a person. Every weapon must be checked for legality by the Champion or a designated reeve prior to its use on the field each day. The hallmark of weapon legality is player safety, and as such safety will always trump technical compliance with weapon construction requirements. While a weapon may meet the technical requirements for legality it may still be unsafe in its construction or in the manner in which it is used.

Some examples of technically legal but unsafe weapons might be:

  • weapons with cores so flexible as to risk core failure or other safety issues during reasonable combat.
  • weapons made with overly hard foam.
  • weapons with excessive tape.
  • weapons with excessive mass.

Use of unsafe weapons or safe weapons in an unsafe manner may result in removal from play by the Champion, a reeve, or other group official.

Weapon Definitions

Core

This refers to the base of the weapon to which padding is affixed. For melee weapon cores the best things to use are carbon/graphite rods (such as from non-metallic golf clubs), kite spar, bamboo, PVC tubing or fiberglass. Other materials will be checked for safety on a case-by-case basis.

Metal and wooden cores are not legal, although metal may be used to counter-weight weapons provided it is permanently attached, and not in a place that may inadvertently strike an opponent.

The ends of all weapon cores must be blunted by capping them with a layer of foam and tape at a minimum. For throwing weapons acceptable options are denim, loose rubberbands, sweatshirt material, or similar.

Handle

Refers to the unpadded part of the weapon (where it is often held).

Pommel

This refers to the padded portion of a weapon at the end of the handle, not intended for striking. The end of the pommel must have at least a 2” cross-section perpendicular to the handle and must be padded.

Cross Guard

This refers to an optional piece at the juncture of the blade and handle designed to deflect blows and protect the hand from injury. Cross guards must be padded and all tips must have at least a 2” cross section parallel to the handle.

Double-Ended

Only Weapon Types with this descriptor may have a striking surface at both ends. This may be either a ]]Stabbing Tip]] or a Slash edge unless otherwise restricted by the Weapon Type.

Stabbing Tip

This refers to the end of a weapon that is not the pommel, regardless of whether or not it is used to stab. Stabbing tips must not protrude more than 1.5” through a 2.5” ring when uncompressed, nor end in an angle less than 90 degrees and must be Strike Legal. You must not be able to feel core through a stabbing tip.

Padded or Courtesy Padding

This refers to the portion of the weapon that is designed to limit injuries from incidental contact with that part of the weapon and is not intended for striking. These portions of a weapon must have at least 1/2” of foam over the weapon’s core. A weapon is required to have courtesy padding over the entire circumference of its Strike-Legal length.

Strike-Legal

This refers to the portions of the weapon that are sufficiently padded to prevent injury when used to strike an opponent at full force. These portions may not break bones, teeth, or regularly leave bruises when it strikes a person and must have at least one 2.5” cross section from edge to edge. Strike-Legal surfaces must have at least 1” of foam over the weapon core, measured from the furthest point on the blade to the surface of the core. Stab-only weapons (other than projectiles) are still required to have 6” of Strike-Legal surface extending from the end of the weapon down its length on any stabbing end for safety. Strike-Legal must be covered in a durable, opaque cloth. Unless otherwise noted, cloth tape is not an acceptable cover. Non-striking padded surfaces within ½” of a striking surface must still be covered with a cloth cover.

Heavy Padding

This refers to portions of the weapon that meet all of the requirements of Strike-Legal, but has at least a 4” cross section from edge to edge (instead of 2.5"), and at least 1” of foam over the weapon core. It is considered Strike-Legal for the purposes of scoring hits.

Total Length

Refers to the distance from the bottom of the pommel (or one Stabbing Tip of a Double-Ended Weapon) to the furthest point of the weapon measured from the bottom of the pommel in a straight line parallel to the core of the weapon.

‘’’Example:’’’ ‘’You measure a scimitar from the bottom of the pommel to the tip of the weapon, not “along the curve.”’’

Swing/Slash

Indicates a weapon intended to be able to score a hit by swinging the weapon in such a way that the side (as opposed to the tip) of the weapon strikes an opponent.

Thrust/Stab

Indicates a weapon intended to be able to score a hit by thrusting the weapon in such a way that the tip (as opposed to the sides) of the weapon strikes an opponent. Thrust only weapons must have at least 6” of Strike-Legal padding.

V8 Rulebook
Introduction · V8 Made Easy · Organization · Role-playing · Combat Rules · Armor · Weapons · Weapon Types, Shields, and Equipment · Equipment Checking · Magic Items · Battlegames · Classes · Magic, Abilities, States and Special Effects · Magic and Abilities · Rules Revision Process · Common Misconceptions · Award Standards · Kingdom Boundaries & Park Sponsorship · Annexure