Difference between revisions of "V9: Shoved"

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<onlyinclude>=====<u><big>[[V9: Shoved| Shoved]]</big></u>=====
 
<onlyinclude>=====<u><big>[[V9: Shoved| Shoved]]</big></u>=====
  
Shoved players are [[V9: Forced Movement|forced to move]] a certain distance back from their current location, directly away from the caster.
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Shoved players are [[V9: Forced Movement|forced to move]] a certain distance in a specified direction.
*The distance they are required to move is indicated by the effect itself.
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*The distance and direction they are required to move is indicated by the effect itself.
 
*The effect ends when the target has moved the required distance away from their initial location.
 
*The effect ends when the target has moved the required distance away from their initial location.
 
*The effect will also end if the target becomes forced again by some other effect or reaches impassable and/or real life hazardous terrain that cannot be reasonably or safely bypassed while still moving away from the caster.
 
*The effect will also end if the target becomes forced again by some other effect or reaches impassable and/or real life hazardous terrain that cannot be reasonably or safely bypassed while still moving away from the caster.
  
 
</onlyinclude><br><br>{{V9 Keywords}}
 
</onlyinclude><br><br>{{V9 Keywords}}

Latest revision as of 22:39, 9 February 2024

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This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
  • The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
  • These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
  • To learn more about Amtgard V9 Development, please visit Amtgard.com.
  • To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.




Shoved

Shoved players are forced to move a certain distance in a specified direction.

  • The distance and direction they are required to move is indicated by the effect itself.
  • The effect ends when the target has moved the required distance away from their initial location.
  • The effect will also end if the target becomes forced again by some other effect or reaches impassable and/or real life hazardous terrain that cannot be reasonably or safely bypassed while still moving away from the caster.



Keywords
States
Afraid · Cursed · Flying · Fragile · Frozen · Insubstantial · Invulnerable · Severed · Shoved · Stopped · Suppressed · Taunted
Strike Enhancements
Armor Breaking · Armor Destroying · Ignores Armor · Ignores Immunities & Resistances · Shield Crushing · Shield Destroying · Siege · Weapon Destroying · Wounds Kill
Other Keywords
Engulfing · Forced Movement · Immunity · Resistance · Restore · Revive
Abilities and Effects
General Rules · Keywords · Master List of Abilities
Amtgard V9 Rulebook
Playtest Disclaimer · Introduction · Getting Started · Garb · Honor System · Safety · Core Combat Rules · Equipment · Classes · Abilities and Effects · Magic Items · Combat Activities · Rules Authorities
Appendix: Equipment Inspection Guide · Master List of Abilities · Glossary