V9: Friendly Fire

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Revision as of 04:20, 19 January 2023 by Wunjo (talk | contribs) (Added examples)
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This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
  • The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
  • These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
  • To learn more about Amtgard V9 Development, please visit Amtgard.com.
  • To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.




Friendly Fire

All strikes initiated with intent to affect a player will affect whomever they hit, regardless of the intended target. Contact that was not intended to be a strike may be ignored if both parties agree.

Examples of strikes that cannot be ignored:

  • An Archer missing their target and accidentally striking an ally in the back.
  • An Assassin sneaking up and backstabbing someone who they believed was an enemy but turns out to be an ally.
  • A Barbarian's rock bouncing off an enemy's shield and rolling back to hit themselves.

Examples of strikes that may be ignored:

  • A Warrior tapping an ally with their sword to get their attention.
  • A Monk resting their spear over their shoulder and accidentally hitting someone as they turn around.
  • An Scout accidentally dropping a tomahawk onto their own leg.
Striking Your Opponent
Invalid Obstructions · Friendly Fire · Multiple Points of Contact · Shot in Motion · Battlefield Etiquette
Core Combat Rules
Acceptable Contact · Hit Locations · Striking Your Opponent · Wounds · Death · Dragging
Amtgard V9 Rulebook
Playtest Disclaimer · Introduction · Getting Started · Garb · Honor System · Safety · Core Combat Rules · Equipment · Classes · Abilities and Effects · Magic Items · Combat Activities · Rules Authorities
Appendix: Equipment Inspection Guide · Master List of Abilities · Glossary