V9: Friendly Fire
From AmtWiki
This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
- The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
- These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
- To learn more about Amtgard V9 Development, please visit Amtgard.com.
- To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.
Friendly Fire
All strikes initiated with intent to affect a player will affect whomever they hit, regardless of the intended target. The only exception is that a player can never harm themselves with their own melee weapons unless they actually wish to do so.
Any contact that was not intended to be a strike may always be ignored if both parties agree.
Examples of strikes that cannot be ignored:
- An Archer missing their target and accidentally striking an ally in the back.
- An Assassin sneaking up and backstabbing someone who they believed was an enemy but turns out to be an ally.
- A Barbarian's rock bouncing off an enemy's shield and rolling back to hit themselves.
- A Monk unknowingly striking an ally with the other end of their quarterstaff while making an attack.
Examples of strikes that can be ignored:
- A Warrior tapping an ally with their sword to get their attention.
- A Paladin resting their spear over their shoulder and accidentally hitting someone as they turn around.
- An Scout accidentally dropping their tomahawk onto their own leg.
- An Anti-Paladin with a double-ended weapon accidentally striking an ally behind them while pulling back from a big thrust.
Striking Your Opponent Invalid Obstructions · Friendly Fire · Multiple Points of Contact · Shot in Motion · Battlefield Etiquette
Core Combat Rules Acceptable Contact · Hit Locations · Striking Your Opponent · Wounds · Death · Dragging