Difference between revisions of "V9: Friendly Fire"

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:Examples of Strikes that may be ignored include: a [[V9: Wizard| Wizard]] tossing a [[V9: Fireball| Fireball]] back and forth between their hands; a player resting their spear over their shoulder and accidentally hitting someone as they turn around; an [[V9: Assassin| Assassin]] dropping their kunai into their own leg.</onlyinclude>
 
:Examples of Strikes that may be ignored include: a [[V9: Wizard| Wizard]] tossing a [[V9: Fireball| Fireball]] back and forth between their hands; a player resting their spear over their shoulder and accidentally hitting someone as they turn around; an [[V9: Assassin| Assassin]] dropping their kunai into their own leg.</onlyinclude>
{{V9 Additional Rules For Strikes}}
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{{V9 Striking Your Opponent}}

Revision as of 03:39, 19 January 2023

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This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
  • The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
  • These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
  • To learn more about Amtgard V9 Development, please visit Amtgard.com.
  • To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.




Friendly Fire

All Strikes initiated with intent to affect a player will affect whomever they hit, regardless of the intended target. Contact that was not intended to be a Strike may be ignored if both parties agree.

Examples of Strikes that may be ignored include: a Wizard tossing a Fireball back and forth between their hands; a player resting their spear over their shoulder and accidentally hitting someone as they turn around; an Assassin dropping their kunai into their own leg.
Striking Your Opponent
Invalid Obstructions · Friendly Fire · Multiple Points of Contact · Shot in Motion · Battlefield Etiquette
Core Combat Rules
Acceptable Contact · Hit Locations · Striking Your Opponent · Wounds · Death · Dragging
Amtgard V9 Rulebook
Playtest Disclaimer · Introduction · Getting Started · Garb · Honor System · Safety · Core Combat Rules · Equipment · Classes · Abilities and Effects · Magic Items · Combat Activities · Rules Authorities
Appendix: Equipment Inspection Guide · Master List of Abilities · Glossary