Difference between revisions of "Specialty Arrow (Type)"

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Specialty Arrows which strike a player or object can have various [[effect]]s.
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<onlyinclude>Specialty Arrows which strike a player or object can have various [[effect]]s.
  
 
Unless otherwise noted:
 
Unless otherwise noted:
# A player may only physically carry one Specialty Arrow per instance of [[Ability]]. [[Page]]s and other players may not carry extra Specialty Arrows for players.
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# Players may only bring a number of Specialty Arrows on to the battlefield equal to the maximum uses allowed to them. Likewise, players may also only carry up to that amount at any given time.
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#* Owners of Specialty Arrows may grant other players permission to carry their Specialty Arrows in order to return them to the owner or to the owner’s [[base]], but may not grant anyone else permission to use them.
 
# Specialty Arrows must be fired alone.
 
# Specialty Arrows must be fired alone.
 
# [[Incantation]]s for Specialty Arrows must be said immediately prior to firing, and said loudly and clearly enough to be heard within 50’.
 
# [[Incantation]]s for Specialty Arrows must be said immediately prior to firing, and said loudly and clearly enough to be heard within 50’.
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# All Specialty Arrow [[Incantations]] are treated as [[Ambulant]] but do not require the statement of "Ambulant" before their incantation.
 
# Properly activated Specialty Arrows count as a normal hit from an [[arrow]] to the [[Hit location|location struck]] in addition to their listed [[effects]].
 
# Properly activated Specialty Arrows count as a normal hit from an [[arrow]] to the [[Hit location|location struck]] in addition to their listed [[effects]].
# If a player has Specialty Arrows with a frequency that includes [[Charge]], they may have only one Specialty Arrow of any type Charged at a time.
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# If a player has Specialty Arrows with a frequency that includes [[Charge]], they may have only one Specialty Arrow of any type Charged at a time.</onlyinclude>
  
 
Types of Specialty Arrows:
 
Types of Specialty Arrows:
*[[Destruction Arrow]]
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*[[:Category:Type Specialty Arrow]]
*[[Pinning Arrow]]
 
*[[Poison Arrow]]
 
*[[Suppression Arrow]]
 
*[[Phase Arrow]]
 
  
 
See Also:
 
See Also:
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*[[Reload]]
 
*[[Reload]]
  
[[Category:Rulebook Terms]] [[Category:Ability Types]]
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[[Category: Rulebook Terms]]
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[[Category: Ability Types]]
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[[Category: Equipment Rules]]

Latest revision as of 16:31, 10 October 2023

Specialty Arrows which strike a player or object can have various effects.

Unless otherwise noted:

  1. Players may only bring a number of Specialty Arrows on to the battlefield equal to the maximum uses allowed to them. Likewise, players may also only carry up to that amount at any given time.
    • Owners of Specialty Arrows may grant other players permission to carry their Specialty Arrows in order to return them to the owner or to the owner’s base, but may not grant anyone else permission to use them.
  2. Specialty Arrows must be fired alone.
  3. Incantations for Specialty Arrows must be said immediately prior to firing, and said loudly and clearly enough to be heard within 50’.
  4. All Specialty Arrow Incantations are treated as Ambulant but do not require the statement of "Ambulant" before their incantation.
  5. Properly activated Specialty Arrows count as a normal hit from an arrow to the location struck in addition to their listed effects.
  6. If a player has Specialty Arrows with a frequency that includes Charge, they may have only one Specialty Arrow of any type Charged at a time.

Types of Specialty Arrows:

See Also: