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  • ===<u>'''General Rules<noinclude> (All Weapons)</noinclude>'''</u>=== <noinclude><b>These are rules that apply to all [[V9: Weapons| Weapons]] of all types and categories.</b></noinclude>
    2 KB (341 words) - 07:06, 13 January 2024
  • ====<u>General Rules<noinclude> (Melee Weapons)</noinclude></u>==== Melee [[V9: Weapons|weapons]] represent swords, axes, spears, flails, pole-arms and anything else that
    856 bytes (131 words) - 05:18, 20 February 2023
  • ====<u>General Rules<noinclude> (Projectile Weapons)</noinclude></u>==== ...|lightning]]. The following general rules apply to all forms of projectile weapons:
    3 KB (470 words) - 07:13, 13 January 2024

Page text matches

  • =='''[[V9: Weapons| Weapons]]'''== ...ded]] weapon is the primary way to interact with them in [[V9: Core Combat Rules|combat]].
    574 bytes (77 words) - 03:19, 25 February 2023
  • ===<u>'''[[V9: Melee Weapons| Melee Weapons]]'''</u>=== {{:V9: Melee Weapons (General Rules)}}
    586 bytes (83 words) - 07:37, 16 November 2023
  • ====<u>General Rules<noinclude> (Melee Weapons)</noinclude></u>==== Melee [[V9: Weapons|weapons]] represent swords, axes, spears, flails, pole-arms and anything else that
    856 bytes (131 words) - 05:18, 20 February 2023
  • ===<u>'''[[V9: Projectile Weapons| Projectile Weapons]]'''</u>=== {{:V9: Projectile Weapons (General Rules)}}
    888 bytes (119 words) - 03:56, 20 November 2023
  • ...p (as opposed to the sides) of the weapon strikes an opponent. Thrust only weapons must have at least 6” of [[Strike-Legal]] [[padding]]. *[[Combat Rules]]
    450 bytes (65 words) - 23:16, 25 July 2018
  • ===<u>'''General Rules<noinclude> (All Weapons)</noinclude>'''</u>=== <noinclude><b>These are rules that apply to all [[V9: Weapons| Weapons]] of all types and categories.</b></noinclude>
    2 KB (341 words) - 07:06, 13 January 2024
  • ==Siege Weapons== [[Category: Weapons Rules]]
    347 bytes (33 words) - 17:11, 18 September 2023
  • ...ng Tip]] or a Slash edge unless otherwise restricted by the Weapon Type. [[Weapons]] may only have up to two ends. *[[Weapons]]
    387 bytes (56 words) - 14:47, 18 September 2023
  • '''''NOTE:''''' Stab only weapons must have at least 6” of [[Strike-Legal]] [[padding]]. *[[Combat Rules]]
    642 bytes (95 words) - 23:12, 25 July 2018
  • ...lock, parry, or score hits with their [[Strike-Legal]] portion. Some melee weapons allow for [[Heavy Padding Substitution]] for a given length. *[[Combat Rules]]
    733 bytes (86 words) - 16:52, 18 September 2023
  • ...s not really define a spear anymore, you can still construct one using the rules for a [[Long]] or [[Great]] weapon. A [[Javelin]] may work as well. ===Old Rules===
    509 bytes (80 words) - 17:06, 20 June 2018
  • This category includes thrown weapons ([[Throwing weapons|axes, rocks, daggers]]), [[javelin]]s, [[Magic Balls]], and [[arrows]] Unle {{:Thrown weapons}}
    1 KB (152 words) - 16:22, 18 September 2023
  • *[[Combat Rules]] *[[Weapons]]
    523 bytes (78 words) - 23:13, 25 July 2018
  • *[[Combat Rules]] [[Category:Equipment Rules]]
    353 bytes (45 words) - 16:25, 26 July 2018
  • ...munition is a class of projectiles used in conjunction with other types of weapons. *[[Combat Rules]]
    397 bytes (46 words) - 16:21, 18 September 2023
  • ==The Official Rules of Play for the Game of Amtgard== ===''Amtgard; Handbook on the Rules of Play''===
    2 KB (290 words) - 21:18, 3 December 2023
  • <onlyinclude>These [[weapons]] represent throwing axes and the like. #* These weapons are exempt from a minimum foam depth for Strike-Legal.
    616 bytes (82 words) - 15:44, 18 September 2023
  • *for good preparations (garb, armor, weapons, and/or knowledge of the rules)
    294 bytes (46 words) - 22:15, 20 May 2008
  • ...|armor]], no [[V9: Projectiles|projectiles]], no [[V9: Siege Weapons|siege weapons]], no [[V9: Classes|classes]], and no [[V9: Roleplay|roleplay]] abilities. ...eat]] weapons. Removing Shield Crushing ensures only the most basic combat rules are available to combatants.''}}
    1 KB (240 words) - 21:08, 22 December 2023
  • Usually this means not allowed in the [[Rules of Play]]. ...requirements, dangerous activity, or simply an activity that violates the rules (e.g., a wizard who changes his spell selection mid-game after seeing the e
    435 bytes (72 words) - 07:10, 2 December 2014
  • ...catapults, onagers, and trebuchets. The abilities and limitations of siege weapons are as follows: # You may only have siege weapons at the discretion of the game runner.
    2 KB (310 words) - 16:57, 18 September 2023
  • *[[Combat Rules]] *[[Weapons]]
    470 bytes (58 words) - 16:42, 18 September 2023
  • Great is a class of [[weapon]] using the following rules: #* [[Heavy Padding]] on Great Weapons must start within 3” of the [[Stab Tip|tip]] of the weapon and be continu
    1 KB (167 words) - 16:43, 18 September 2023
  • ==The Official Rules of Play for the Game of Amtgard== ===''Amtgard; Handbook on the Rules of Play''===
    2 KB (215 words) - 17:47, 13 July 2018
  • ===<u>General Rules</u>=== ...y#Gameplay|gameplay]]. This includes, but is not limited to, [[V9: Weapons|weapons]], [[V9: Shields|shields]], [[V9: Armor|armor]], [[V9: Supplemental Armor|h
    1 KB (211 words) - 02:29, 19 November 2023
  • *[[Weapons]] [[Category:Weapons Rules]]
    392 bytes (56 words) - 23:12, 25 July 2018
  • <onlyinclude>These [[weapons]] represent throwing daggers and the like. #* These weapons are exempt from a minimum foam depth for Strike-Legal.
    709 bytes (99 words) - 15:00, 18 September 2023
  • ...Basics|'''<big>[[V9: Equipment Basics|EQUIPMENT BASICS]]</big>'''<br>Basic rules for all equipment pieces.]] </li> ...: Weapons|'''<big>[[V9: Weapons|WEAPONS]]</big>'''<br>How to build and use weapons in Amtgard.]] </li>
    2 KB (330 words) - 19:06, 3 December 2023
  • <onlyinclude>All [[melee weapons]] require a portion their length to be [[Strike-Legal]], as noted in the in *[[Combat Rules]]
    1 KB (156 words) - 16:40, 18 September 2023
  • Type of battlegame in which the rules are subject to frequent changes. It can be played using several [[Game Types]] such as full class or ditch rules to start, whichever is preferred.
    2 KB (392 words) - 15:22, 28 April 2019
  • ...Inspection|Equipment Inspections]], which includes assessing [[V9: Weapons|weapons]] for safety, [[V9: Rating Armor|rating armor]], and overseeing [[V9: Weapo {{V9 Rules Authorities}}
    635 bytes (78 words) - 05:54, 25 February 2023
  • ===<u>'''[[V9: Siege Weapons| Siege Weapons]]'''</u>=== Siege Weapons are extremely powerful tools of destruction. Examples of this type of weapo
    2 KB (305 words) - 07:15, 13 January 2024
  • *[[Weapons]] [[Category:Weapons Rules]]
    583 bytes (82 words) - 23:15, 25 July 2018
  • ====<u>General Rules<noinclude> (Projectile Weapons)</noinclude></u>==== ...|lightning]]. The following general rules apply to all forms of projectile weapons:
    3 KB (470 words) - 07:13, 13 January 2024
  • {{:V9: Weapons}} {{V9 Equipment}}[[Category: V9 Rules Sections]]
    462 bytes (57 words) - 02:34, 19 November 2023
  • ...they were carrying at the time of their transformation or use the Natural weapons of a Lycanthrope. '''Scenario Rules:''' The Werecreatures are considered neutral and should attack everyone aro
    1 KB (215 words) - 20:26, 6 July 2018
  • ...gap between theirs and others. In time people came to actually construct weapons in advance in anticipaiton of this. Also, as mentioned above, they were cr [[Category: Weapons of Questionable Legality]]
    1 KB (181 words) - 19:26, 19 September 2009
  • '''Note: This Alternative class is not recognized by the Rules committee or Amtgard seven Group'''. Weapons: Dagger, Short, Long initially
    2 KB (259 words) - 19:30, 2 July 2008
  • *Is a non-striking [[V9: Melee Weapons|Melee Weapon]] ''(see combat rules below)''. <u>'''Magic Staff Combat Rules'''</u>
    1 KB (172 words) - 00:31, 7 December 2023
  • boost and lets them learn only a few rules at a time. ====Weapons:====
    1 KB (167 words) - 15:05, 31 March 2015
  • ===[[Combat Rules (V7)]]=== ===[[Weapon (V7)|Weapons]]===
    3 KB (484 words) - 13:13, 26 October 2017
  • ==The Official Rules of Play for the Game of Amtgard== ===''Amtgard; Handbook on the Rules of Play''===
    3 KB (345 words) - 14:24, 12 October 2021
  • All melee weapons (even Natural ones) become Seige weapons, slaying a target even on hits to the target’s equipment, shield or weapo ...ry one another's attacks safely, or if they take damage. According to the rules as listed, they'd take damage from parrying another white weapon. Common s
    876 bytes (131 words) - 23:33, 24 June 2009
  • ...|armor]], no [[V9: Projectiles|projectiles]], no [[V9: Siege Weapons|siege weapons]], no [[V9: Classes|classes]], and no [[V9: Roleplay|roleplay]] abilities. ...eat]] weapons. Removing Shield Crushing ensures only the most basic combat rules are available to combatants.''}}
    2 KB (301 words) - 21:09, 22 December 2023
  • *[[Combat Rules]] *[[Weapons]]
    286 bytes (36 words) - 21:54, 25 July 2018
  • Spellballs are [[V9: Color Code|color-coded]] [[V9: Projectile Weapons|projectiles]] that can impart damage and other effects. ...Your Opponent|valid strike]] until they [[V9: Projectile Weapons (General Rules) |stop moving]].</li><br>
    2 KB (282 words) - 06:37, 11 December 2023
  • ...fter may have those weapon privileges revoked by a [[V9: Rules Authorities|Rules Authority]]. ...stion, as appropriate. In particular, [[V9: Bows & Crossbows|Archery]] and Weapons over [[V9: Reach|6ft]] are some of the most potentially dangerous aspects o
    1 KB (195 words) - 03:40, 21 February 2023
  • ...] affixed to it in any form is considered a madu and must conform to these rules. *[[Combat Rules]]
    1 KB (211 words) - 16:44, 18 September 2023
  • ..., including certain [[Immunities]], [[Vulnerabilities]], and other special rules. [[Monsters]] may have several types, and the effects are cumulative unless * [[Weapons]] are considered [[Natural Weapons|Natural]]
    673 bytes (87 words) - 18:14, 4 June 2018
  • #* These [[weapons]] are exempt from a minimum foam depth for Strike-Legal. *[[Combat Rules]]
    732 bytes (103 words) - 15:49, 18 September 2023

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