Difference between revisions of "School of Magic"

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==From the [[Rulebook]]==
 
==From the [[Rulebook]]==
[[Magic and Abilities]] are divided into eight Schools, referred to commonly as the ‘Schools of Magic’. Each School specializes in a certain genre of magic and typically the effects of the different Magic and Abilities within a School are similar.
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<onlyinclude>[[Magic and Abilities]] are divided into Schools, referred to commonly as the ‘Schools of Magic’. Each School specializes in a certain genre of magic and typically the [[effects]] of the different Magic and Abilities within a School are similar.
  
===[[:Category:Command School|Command]]:===
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====[[:Category:Command School|Command]]:====
Typically makes players [[Stopped|stop moving]] or change their actions in some manner. Frequently makes use of the [[Stopped]], [[Frozen]], and [[Insubstantial]] [[States]]. All offensive magic and abilities from the Command School are [[Verbal (Type)|Verbals]].
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{{:Command (School)}}
 
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====[[:Category:Death School|Death]]:====
'''Note:''' All offensive magic and abilities from the Command School have the word “command” in the incantation.
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{{:Death (School)}}
 
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====[[:Category:Flame School|Flame]]:====
===[[:Category:Death School|Death]]:===
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{{:Flame (School)}}
Typically causes injury or death. Frequently makes use of the [[Cursed]] and [[Fragile]] [[State]]s. All offensive magic and abilities from the Death School are [[Verbal (Type)|Verbals]]. Offensive magic and abilities from the Death School tend to be very explicit about the result as part of the incantation such as “I call for your death.”
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====[[:Category:Neutral School|Neutral]]:====
 
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{{:Neutral (School)}}
'''Exception:''' The [[Assassinate]] ability is in the death school, but has the incant "Assassinate"
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====[[:Category:Protection School|Protection]]:====
 
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{{:Protection (School)}}
===[[:Category:Flame School|Flame]]:===
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====[[:Category:Sorcery School|Sorcery]]:====
Typically destroys [[equipment]] or wounds/kills players. Offensive magic and abilities from the Flame School can be either a [[Verbal (Type)|Verbal]] or a [[Magic Ball (Type)|Magic Ball]]. Magic Balls from the Flame School typically destroy equipment and wound or kill players, while Verbals from the Flame School typically target equipment and destroy it, rather than targeting players themselves.
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{{:Sorcery (School)}}
 
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====[[:Category:Spirit School|Spirit]]:====
'''Note:''' All offensive Verbals from the Flame School have the word “flame” in the incantation.
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{{:Spirit (School)}}
 
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====[[:Category:Subdual School|Subdual]]:====
===[[:Category:Neutral School|Neutral]]:===
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{{:Subdual (School)}}</onlyinclude>
Has effects that alter game play for the user in some manner and does not directly affect other players.
 
 
 
===[[:Category:Protection School|Protection]]:===
 
Typically [[enchantment]]s that provide [[magical armor]], [[Immunity]] to a School, or [[Resistance]] to a School or [[State]].
 
 
 
'''Note:''' There are no offensive magic or abilities in the Protection School.
 
 
 
===[[:Category:Sorcery School|Sorcery]]:===
 
Typically effects that deal with raw magical force, manipulating magic itself, or controlling the [[Insubstantial|aether]]. Offensive magic and abilities from the Sorcery School are generally [[Verbal (Type)|Verbals]]. Offensive magic and abilities from the Sorcery School tend to be very explicit about the result as part of the [[incantation]]
 
 
 
'''Note:'''  Offensive magic and abilities from the Sorcery School use the word “power” to indicate the school.
 
 
 
===[[:Category:Spirit School|Spirit]]:===
 
Typically Verbals that offer healing, resurrection, or the removal of harmful [[State]]s with a few [[Enchantment]]s sprinkled in.
 
 
 
===[[:Category:Subdual School|Subdual]]:===
 
Typically makes a player [[Stopped|stop moving]] or limits their actions. Makes use of the [[Stopped]], [[Frozen]], [[Stunned]], and [[Suppressed]] [[State]]s.
 
 
 
'''Note:''' All offensive magic and abilities in the Subdual School are Magic Balls.
 
  
 
==See Also:==
 
==See Also:==

Latest revision as of 18:08, 9 October 2023

From the Rulebook

Magic and Abilities are divided into Schools, referred to commonly as the ‘Schools of Magic’. Each School specializes in a certain genre of magic and typically the effects of the different Magic and Abilities within a School are similar.

Command:

Typically makes players stop moving or change their actions in some manner. Frequently makes use of the Stopped, Frozen, and Insubstantial States. All offensive magic and abilities from the Command School are Verbals. All offensive magic and abilities from the Command School have the word “command” in the incantation.

Death:

Typically causes injury or death. Frequently makes use of the Cursed and Fragile States. All offensive Magic and Abilities from the Death School are Verbals. Offensive magic and abilities from the Death School tend to be very explicit about the result as part of the incantation such as “I call for your death.”

Flame:

Typically destroys equipment or wounds/kills players. Offensive magic and abilities from the Flame School can be either a Verbal or a Magic Ball. Magic Balls from the Flame School typically destroy equipment and wound or kill players, while Verbals from the Flame School typically target equipment and destroy it, rather than targeting players themselves. All offensive Verbals from the Flame School have the word “flame” in the incantation.

Neutral:

Has effects that alter game play for the user in some manner and does not directly affect other players.

Protection:

Typically enchantments that provide magical armor, Immunity to a School, or Resistance to a School or State. There are no offensive magic or abilities in the Protection School.

Sorcery:

Typically effects that deal with raw magical force, manipulating magic itself, or controlling the aether. Offensive magic and abilities from the Sorcery School tend to be very explicit about the result as part of the incantation and frequently includes the word “power”. Offensive magic and abilities from the Sorcery School are generally Verbals.

Spirit:

Typically Verbals that offer healing, resurrection, or the removal of harmful States with a few Enchantments sprinkled in.

Subdual:

Typically makes a player stop moving or limits their actions. Makes use of the Stopped, Frozen, Stunned, and Suppressed States. All offensive magic and abilities in the Subdual School are Magic Balls.

See Also: