Difference between revisions of "School of Magic"

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==Schools of Magic==
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==From the [[Rulebook]]==
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[[Magic and Abilities]] are divided into Schools, referred to commonly as the ‘Schools of Magic’. Each School specializes in a certain genre of magic and typically the effects of the different Magic and Abilities within a School are similar.
  
There are eight schools of magic.  [[Control]], [[Death]], [[Flame]], [[Neutral]], [[Protection]], [[Sorcery]], [[Spirit]], and [[Subdual]].  Each represents a different type of effect.
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===[[Command (School)|Command]]:===
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Typically makes players [[Stopped|stop moving]] or change their actions in some manner. Frequently makes use of the [[Stopped]], [[Frozen]], and [[Insubstantial]] [[States]]. All offensive magic and abilities from the Command School are [[Verbal (Type)|Verbals]].
  
Please note that immunities are based on what school a magic is in.  Therefore, as [[Hold Person]] is a magic of the Subdual school, a [[Barbarian|barbarian]], immune to subdual effects is not affected.  [[Stun]], on the other hand, is of the Sorcery school, and barbarians would be affected by it.
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'''Note:''' All offensive magic and abilities from the Command School have the word “command” in the incantation.
  
===[[Control School]]===
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===[[Death (School)|Death]]:===
Controls the mind, will, or senses of the target.
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Typically causes injury or death. Frequently makes use of the [[Cursed]] and [[Fragile]] [[State]]s. All offensive magic and abilities from the Death School are [[Verbal (Type)|Verbals]]. Offensive magic and abilities from the Death School tend to be very explicit about the result as part of the incantation such as “I call for your death.
  
===[[Death School]]===
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'''Exception:''' The [[Assassinate]] ability is in the death school, but has the incant "Assassinate"
An effect whose consequence is death or the withering of a body part.
 
  
===[[Flame School]]===
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===[[Flame (School)|Flame]]:===
Produces heat, fire, or lightning.
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Typically destroys [[equipment]] or wounds/kills players. Offensive magic and abilities from the Flame School can be either a [[Verbal (Type)|Verbal]] or a [[Magic Ball (Type)|Magic Ball]]. Magic Balls from the Flame School typically destroy equipment and wound or kill players, while Verbals from the Flame School typically target equipment and destroy it, rather than targeting players themselves.
  
===[[Neutral School]]===
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'''Note:''' All offensive Verbals from the Flame School have the word “flame” in the incantation.
Magic that is neutral in terms of its School.  They cannot be dispelled.
 
  
===[[Protection School]]===
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===[[Neutral (School)|Neutral]]:===
Causes the target to be protected in some way.
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Has effects that alter game play for the user in some manner and does not directly affect other players.
  
===[[Sorcery School]]===
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===[[Protection (School)|Protection]]:===
Effects that are purely magical in nature or somehow affect magic itself.
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Typically [[enchantment]]s that provide [[magical armor]], [[Immunity]] to a School, or [[Resistance]] to a School or [[State]].
  
===[[Spirit School]]===
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'''Note:''' There are no offensive magic or abilities in the Protection School.
An effect that has to do with the forces of life. Includes healing.
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===[[Sorcery (School)|Sorcery]]:===
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Typically effects that deal with raw magical force, manipulating magic itself, or controlling the [[Insubstantial|aether]]. Offensive magic and abilities from the Sorcery School are generally [[Verbal (Type)|Verbals]]. Offensive magic and abilities from the Sorcery School tend to be very explicit about the result as part of the [[incantation]]
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'''Note:'''  Offensive magic and abilities from the Sorcery School use the word “power” to indicate the school.
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===[[Spirit (School)|Spirit]]:===
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Typically Verbals that offer healing, resurrection, or the removal of harmful [[State]]s with a few [[Enchantment[[s sprinkled in.
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'''Note:''' There are no offensive magic or abilities in the Spirit School.
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===[[Subdual (School)|Subdual]]:===
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Typically makes a player [[Stopped|stop moving]] or limits their actions. Makes use of the [[Stopped]], [[Frozen]], [[Stunned]], and [[Suppressed]] [[State]]s.
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'''Note:''' All offensive magic and abilities in the Subdual School are Magic Balls.
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==See Also:==
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*[[Immune]]
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*[[Resistant]]
  
===[[Subdual School]]===
 
Causes the target to be subdued in some manner
 
 
[[Category:Amtgard Things]] [[Category:Rulebook Terms]]
 
[[Category:Amtgard Things]] [[Category:Rulebook Terms]]

Revision as of 18:07, 17 December 2014

From the Rulebook

Magic and Abilities are divided into Schools, referred to commonly as the ‘Schools of Magic’. Each School specializes in a certain genre of magic and typically the effects of the different Magic and Abilities within a School are similar.

Command:

Typically makes players stop moving or change their actions in some manner. Frequently makes use of the Stopped, Frozen, and Insubstantial States. All offensive magic and abilities from the Command School are Verbals.

Note: All offensive magic and abilities from the Command School have the word “command” in the incantation.

Death:

Typically causes injury or death. Frequently makes use of the Cursed and Fragile States. All offensive magic and abilities from the Death School are Verbals. Offensive magic and abilities from the Death School tend to be very explicit about the result as part of the incantation such as “I call for your death.”

Exception: The Assassinate ability is in the death school, but has the incant "Assassinate"

Flame:

Typically destroys equipment or wounds/kills players. Offensive magic and abilities from the Flame School can be either a Verbal or a Magic Ball. Magic Balls from the Flame School typically destroy equipment and wound or kill players, while Verbals from the Flame School typically target equipment and destroy it, rather than targeting players themselves.

Note: All offensive Verbals from the Flame School have the word “flame” in the incantation.

Neutral:

Has effects that alter game play for the user in some manner and does not directly affect other players.

Protection:

Typically enchantments that provide magical armor, Immunity to a School, or Resistance to a School or State.

Note: There are no offensive magic or abilities in the Protection School.

Sorcery:

Typically effects that deal with raw magical force, manipulating magic itself, or controlling the aether. Offensive magic and abilities from the Sorcery School are generally Verbals. Offensive magic and abilities from the Sorcery School tend to be very explicit about the result as part of the incantation

Note: Offensive magic and abilities from the Sorcery School use the word “power” to indicate the school.

Spirit:

Typically Verbals that offer healing, resurrection, or the removal of harmful States with a few [[Enchantment[[s sprinkled in.

Note: There are no offensive magic or abilities in the Spirit School.

Subdual:

Typically makes a player stop moving or limits their actions. Makes use of the Stopped, Frozen, Stunned, and Suppressed States.

Note: All offensive magic and abilities in the Subdual School are Magic Balls.

See Also: