Difference between revisions of "Healer"

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Revision as of 17:37, 13 May 2009

An amtgard Class

From the 7.5 Rules

Circa 6.0

This image has been somewhat forged between clerics and the “hedgemagickers” that preceded Christianity. Our modern view of the fighting “Healer” stems from early medieval clerical use of bludgeoning weapons, so as not to break the implied Biblical prohibition against drawing blood.

Example:

Hippocrates, Chiron, Elrond, Goldmoon, Archangel Raphael, Galenus, and the Hospitallers

Patoinqsmall.jpg

Embodied here by Decoy of Wavehaven.

Garb:

Red sash

Armor:

None

Shield:

Medium Shield, will subtract from magic points

Weapons:

See the Magic section for a listing of weapons used. Weapons subtract from the Healer’s magic points.

Immunities:

None

Lives:

4

Abilities & Traits:

  • Magic-user:* Healers are magic-users and gain magic at each level. See the Rules of Magic Section for more details.

Healer Magic

  Magic Name Type School Use Cost/Max Range
First Level Cancel S Sorcery Unlimited 0/- 50'
Cure Ailments S Spirit 1/life 1/4 T
Heal S Spirit Unlimited 0/- T
Lost S Subdual 1/game 1/4 20'
Mend S Sorcery 1/life 1/8 T
Mute S Control 1/life 2/4 20'
Talk to Dead S Spirit 1/game 1/- T
Second Level Banish S Sorcery 1/life 1/4 20'
Bless E Protection 1/life 2/4 T
Entangle B Subdual 1 bolt/U 1/2 --
Heal Extend S Spirit 1/life 1/- 20'
Sleep S Subdual 1/life 2/4 20'
Swords to Plowshares S Spirit 1/life 1/2 20'
Third Level Mass Sleep S Subdual 1/game 1/1 LOS
Protect E Protection 1/game 1/4 T
Protection from Ailments E Protection 1/game 1/4 T
Resurrect S Spirit 1/game 1/8 T
Stun S Sorcery 1/life 2/2 20'
Wounding S Death 1/life 1/2 20'
Yield S Control 1/game 2/4 50'
Fourth Level Enhancement N Neutral 1/game 1/1 --
Harden E Protection 1/game 1/4 T
Release S Sorcery 1/life 1/4 20'
Sever Spirit S Spirit 1/life 2/4 T
Touch of Death E Sorcery/Death 1/game 1/4 T
Fifth Level Awe/Fear S Control 1/game 1/4 20'
Extension N Neutral 1/life 1/2 --
Protection from Death E Protection 1/game 1/4 T
Protection from Magic E Protection 1/game 1/4 T
Summon Dead S Spirit 1/life 1/- 50'
Sixth Level Circle of Protection FE Sorcery Unlimited 2/- T
Dispel Magic S Sorcery 1/game 1/4 20'
Hallowed Ground FE Spirit 1/game 1/2 T
Teleport S Sorcery 1/game 1/4 T

See Guildmaster of Healers


Check out the Class or Abilities and Traits pages for more information.