Druid

From AmtWiki

a Class

Neolithic anthropological evidence indicates a strong tradition of matriarchy and mother worship in Central Europe, the origin of the proto-Celtic Beaker and Axe peoples. It is highly possible that many if not most early Druid-types were priestesses rather than priests.

Examples:

Galadriel, Johnny Appleseed, Lady of the Lake, Cathbu, Tom Bombadil, the Green Knight

Garb:

Brown sash

Armor:

None

Shield:

Small Shield, will subtract from magic points.

Weapons:

See the Magic section for a listing of weapons used. Weapons subtract from the Druid’s magic points

Immunities:

Gained at later levels

Lives:

3

Abilities & Traits:

Magic-user:

Druids are magic-users and gain magic at each level. See the Rules of Magic Section for more details.

Druid Magic

See Guildmaster of Druids


Check out the Class or Abilities and Traits pages for more information.

  Magic Name Type School Use Cost/Max Range
First Level Bladesharp/Bludgeon E Sorcery 1/game 1/4 T
Cancel S Sorcery Unlimited 0/- 50'
Cure Poison E/S Spirit 1/life 1/4 T
Entangle B Subdual 1 bolt/U 1/2 -
Heal S Spirit 1/life 1/4 T
Heat Weapon S Flame 1/life 1/4 20'
Warp Wood S Sorcery 1/life 1/4 20'
Second Level Barkskin E Protection 1/game 1/4 T
Cure Disease S Spirit 1/life 1/4 T
Magical Projectile E Sorcery 1/game 1/4 T
Mend S Spirit 1/life 1/8 T
Thornwall FE Sorcery 1/game 1/4 T
Touch of Paralyzation E Sorcery/Subdual 1/game 1/4 T
Third Level Acid Bolt B Sorcery 1 bolt/unlimited 1/2 -
Ambidexterity N Neutral Unlimited 2/- -
Confusion S Control 1/game 1/2 50'
Extension N Neutral 1/life 1/2 -
Plant Door S Sorcery 1/game 1/4 T
Protection from Disease E Protection 1/game 1/4 T
Protection from Flame E Protection 1/game 1/4 T
Fourth Level Call Lightning S Flame 1/game 1/4 20'
Commune S Sorcery Unlimited 2/- T
Flamewall FE Flame 1/game 1/4 T
Pyrotechnica S Flame 1/game 1/4 50'
Silence FE Sorcery 1/game 1/4 T
Stoneskin E Protection 1/game 1/2 T