Difference between revisions of "Druid"

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a [[Class]]
 
a [[Class]]
 
+
[[Image:Druidheraldry.gif|thumb|Circa [[6.0]]]]
Neolithic anthropological evidence indicates a strong tradition of
+
Neolithic anthropological evidence indicates a strong tradition of  
 
matriarchy and mother worship in Central Europe, the origin of the
 
matriarchy and mother worship in Central Europe, the origin of the
 
proto-Celtic Beaker and Axe peoples. It is highly possible that many if not
 
proto-Celtic Beaker and Axe peoples. It is highly possible that many if not

Revision as of 13:53, 25 October 2008

a Class

Circa 6.0

Neolithic anthropological evidence indicates a strong tradition of matriarchy and mother worship in Central Europe, the origin of the proto-Celtic Beaker and Axe peoples. It is highly possible that many if not most early Druid-types were priestesses rather than priests.

Examples:

Galadriel, Johnny Appleseed, Lady of the Lake, Cathbu, Tom Bombadil, the Green Knight

Garb:

Brown sash

Armor:

None

Shield:

Small Shield, will subtract from magic points.

Weapons:

See the Magic section for a listing of weapons used. Weapons subtract from the Druid’s magic points

Immunities:

Gained at later levels

Lives:

3

Abilities & Traits:

Magic-user:

Druids are magic-users and gain magic at each level. See the Rules of Magic Section for more details.

Druid Magic

  Magic Name Type School Use Cost/Max Range
First Level Bladesharp/Bludgeon E Sorcery 1/game 1/4 T
Cancel S Sorcery Unlimited 0/- 50'
Cure Poison E/S Spirit 1/life 1/4 T
Entangle B Subdual 1 bolt/U 1/2 -
Heal S Spirit 1/life 1/4 T
Heat Weapon S Flame 1/life 1/4 20'
Warp Wood S Sorcery 1/life 1/4 20'
Second Level Barkskin E Protection 1/game 1/4 T
Cure Disease S Spirit 1/life 1/4 T
Magical Projectile E Sorcery 1/game 1/4 T
Mend S Spirit 1/life 1/8 T
Thornwall FE Sorcery 1/game 1/4 T
Touch of Paralyzation E Sorcery/Subdual 1/game 1/4 T
Third Level Acid Bolt B Sorcery 1 bolt/unlimited 1/2 -
Ambidexterity N Neutral Unlimited 2/- -
Confusion S Control 1/game 1/2 50'
Extension N Neutral 1/life 1/2 -
Plant Door S Sorcery 1/game 1/4 T
Protection from Disease E Protection 1/game 1/4 T
Protection from Flame E Protection 1/game 1/4 T
Fourth Level Call Lightning S Flame 1/game 1/4 20'
Commune S Sorcery Unlimited 2/- T
Flamewall FE Flame 1/game 1/4 T
Pyrotechnics S Flame 1/game 1/4 50'
Silence FE Sorcery 1/game 1/4 T
Stoneskin E Protection 1/game 1/2 T
Fifth Level Flameblade E Flame 1/game 1/2 T
Petrify B Subdual 1 bolt/unlimited 1/2 -
Regeneration E Spirit 1/life 1/2 T
Release S Spirit 1/game 1/4 20'
Teleport S Sorcery 1/game 1/4 T
Sixth Level Feeblemind S Sorcery 1/game 2/2 50'
Finger of Death S Death 1/game 2/2 50'
Immolation FE Flame 1/game 1/4 T
Reincarnate E Spirit 1/game 2/2 T

See Guildmaster of Druids


Check out the Class or Abilities and Traits pages for more information.