Difference between revisions of "Druid"

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<TD>1/4</TD>
 
<TD>1/4</TD>
 
<TD>20'</TD>
 
<TD>20'</TD>
 +
</TR>
 +
<TR>
 +
<TD><span class="bold"> Level 2 </span></TD>
 +
<TD>[[Barkskin]]</TD>
 +
<TD>[[E]]</TD>
 +
<TD>[[Protection]]</TD>
 +
<TD>1/game</TD>
 +
<TD>1/4</TD>
 +
<TD>T</TD>
 +
</TR>
 +
<TR>
 +
<TD><span class="bold"></span></TD>
 +
<TD>[[Cure Disease]]</TD>
 +
<TD>[[S]]</TD>
 +
<TD>[[Spirit]]</TD>
 +
<TD>1/life</TD>
 +
<TD>1/4</TD>
 +
<TD>T</TD>
 +
</TR>
 +
<TR>
 +
<TD><span class="bold"></span></TD>
 +
<TD>[[Magical Projectile]]</TD>
 +
<TD>[[E]]</TD>
 +
<TD>[[Sorcery]]</TD>
 +
<TD>1/game</TD>
 +
<TD>1/4</TD>
 +
<TD>T</TD>
 +
</TR>
 +
<TR>
 +
<TD><span class="bold"></span></TD>
 +
<TD>[[Mend]]</TD>
 +
<TD>[[S]]</TD>
 +
<TD>[[Spirit]]</TD>
 +
<TD>1/life</TD>
 +
<TD>1/8</TD>
 +
<TD>T</TD>
 +
</TR>
 +
<TR>
 +
<TD><span class="bold"></span></TD>
 +
<TD>[[Thornwall]]</TD>
 +
<TD>[[FE]]</TD>
 +
<TD>[[Sorcery]]</TD>
 +
<TD>1/game</TD>
 +
<TD>1/4</TD>
 +
<TD>T</TD>
 +
</TR>
 +
<TR>
 +
<TD><span class="bold"></span></TD>
 +
<TD>[[Touch of Paralyzation]]</TD>
 +
<TD>[[E]]</TD>
 +
<TD>[[Sorcery]]/[[Subdual]]</TD>
 +
<TD>1/game</TD>
 +
<TD>1/4</TD>
 +
<TD>T</TD>
 
</TR>
 
</TR>
  

Revision as of 14:15, 21 March 2008

a Class

Neolithic anthropological evidence indicates a strong tradition of matriarchy and mother worship in Central Europe, the origin of the proto-Celtic Beaker and Axe peoples. It is highly possible that many if not most early Druid-types were priestesses rather than priests.

Examples:

Galadriel, Johnny Appleseed, Lady of the Lake, Cathbu, Tom Bombadil, the Green Knight

Garb:

Brown sash

Armor:

None

Shield:

Small Shield, will subtract from magic points.

Weapons:

See the Magic section for a listing of weapons used. Weapons subtract from the Druid’s magic points

Immunities:

Gained at later levels

Lives:

3

Abilities & Traits:

Magic-user:

Druids are magic-users and gain magic at each level. See the Rules of Magic Section for more details.

Druid Magic

See Guildmaster of Druids


Check out the Class or Abilities and Traits pages for more information.

  Magic Name Type School Use Cost/Max Range
Level 1 Bladesharp/Bludgeon E Sorcery 1/game 1/4 T
Cancel S Sorcery Unlimited 0/- 50'
Cure Poison E/S Spirit 1/life 1/4 T
Entangle B Subdual 1 bolt/U 1/2 -
Heal S Spirit 1/life 1/4 T
Heat Weapon S Flame 1/life 1/4 20'
Warp Wood S Sorcery 1/life 1/4 20'
Level 2 Barkskin E Protection 1/game 1/4 T
Cure Disease S Spirit 1/life 1/4 T
Magical Projectile E Sorcery 1/game 1/4 T
Mend S Spirit 1/life 1/8 T
Thornwall FE Sorcery 1/game 1/4 T
Touch of Paralyzation E Sorcery/Subdual 1/game 1/4 T