Difference between revisions of "Druid"

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(→‎Druid Magic: Magic List Overhaul)
(Class Page Overhaul)
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a [[Class]]
 
 
[[Image:Druidheraldry.gif|thumb|Circa [[6.0]]]]
 
[[Image:Druidheraldry.gif|thumb|Circa [[6.0]]]]
Neolithic anthropological evidence indicates a strong tradition of  
+
'''Druid''' is a core [[class]] that casts [[magic]] to command the forces of nature.
matriarchy and mother worship in Central Europe, the origin of the
+
 
proto-Celtic Beaker and Axe peoples. It is highly possible that many if not
+
==From the [[Rulebook]]==
most early Druid-types were priestesses rather than priests.
+
Neolithic anthropological evidence indicates a strong tradition of matriarchy and mother worship in Central Europe, the origin of the proto-Celtic Beaker and Axe peoples. It is highly possible that many if not most early Druid-types were priestesses rather than priests.
====Examples:====
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Galadriel, Johnny Appleseed, Lady of the Lake, Cathbu,
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===Examples:===
Tom Bombadil, the Green Knight
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Galadriel, Johnny Appleseed, Lady of the Lake, Cathbu, Tom Bombadil, the Green Knight
====Garb:====
+
 
 +
===[[Garb]]:===
 
Brown sash
 
Brown sash
====Armor:====
 
None
 
====Shield:====
 
[[Small Shield]], will subtract from magic points.
 
====Weapons:====
 
See the Magic section for a listing of weapons used. Weapons
 
subtract from the Druid’s magic points
 
====Immunities:====
 
Gained at later levels
 
====Lives:====
 
4
 
  
==Abilities & Traits:==
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===Class details:====
===Magic-user:===
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{| class="wikitable"
Druids are magic-users and gain magic at each level. See the
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|-
[[Rules of Magic]] Section for more details.
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! Bard Level
*1st No additional abilities
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! Lives
*2nd No additional abilities
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! Weapons
*3rd [[Pass Without Trace]] (ex) (2/game)
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! Armor
*4th [[Immunity]] to [[Poison]]
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! Immunities
*5th [[Immunity|Immune]] to [[Spirit|non-Spirit school magic]] from [[Fey|Fey Monsters]]
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! Abilities and Traits
*6th [[Immunity]] to [[Control]]
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|-
 +
| 1
 +
| 4
 +
| subtracts from [[magic points]]
 +
| [[shield]] (subtracts from [[magic points]])
 +
| -
 +
| [[Magic-user]] (see below)
 +
|-
 +
| 2nd
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
|-
 +
| 3rd
 +
| -
 +
| -
 +
| -
 +
| -
 +
| [[Pass Without Trace]] (ex) (2/game)
 +
|-
 +
| 4th
 +
| -
 +
| -
 +
| -
 +
| [[Poison]]
 +
| -
 +
|-
 +
| 5th
 +
| -
 +
| -
 +
| -
 +
| -
 +
| non-[[Spirit]] school [[magic]] from [[Fey]] monsters
 +
|-
 +
| 6th
 +
| -
 +
| -
 +
| -
 +
| [[Control]]
 +
| -
 +
|}
  
 
==Druid Magic==
 
==Druid Magic==

Revision as of 19:02, 2 January 2011

Circa 6.0

Druid is a core class that casts magic to command the forces of nature.

From the Rulebook

Neolithic anthropological evidence indicates a strong tradition of matriarchy and mother worship in Central Europe, the origin of the proto-Celtic Beaker and Axe peoples. It is highly possible that many if not most early Druid-types were priestesses rather than priests.

Examples:

Galadriel, Johnny Appleseed, Lady of the Lake, Cathbu, Tom Bombadil, the Green Knight

Garb:

Brown sash

Class details:=

Bard Level Lives Weapons Armor Immunities Abilities and Traits
1 4 subtracts from magic points shield (subtracts from magic points) - Magic-user (see below)
2nd - - - - -
3rd - - - - Pass Without Trace (ex) (2/game)
4th - - - Poison -
5th - - - - non-Spirit school magic from Fey monsters
6th - - - Control -

Druid Magic

Druid Level Magic Name Type School Use Cost/Max Range
First Level Bladesharp/Bludgeon E Sorcery 1/game 1/4 T
- Cancel S Sorcery Unlimited 0/- 50'
- Cure Ailments S Spirit 1/life 1/4 T
- Entangle B Subdual 1 bolt/U 1/2 -
- Heal S Spirit 1/life 1/4 T
- Heat Weapon S Flame 1/life 1/4 20'
- Warp Wood S Sorcery 1/life 1/4 20'
Second Level Barkskin E Protection 1/game 1/4 T
- Magical Projectile E Sorcery 1/game 1/4 T
- Mend S Sorcery 1/life 1/8 T
- Thornwall FE Sorcery 1/game 1/4 T
- Touch of Paralyzation E Sorcery/Subdual 1/game 1/4 T
Third Level Acid Bolt B Sorcery 1 bolt/U 1/2 -
- Ambidexterity N Neutral Unlimited 2/- -
- Confusion S Control 1/game 1/2 50'
- Extension N Neutral 1/life 1/2 -
- Plant Door S Sorcery 1/game 1/4 T
- Protection from Ailments E Protection 1/game 1/4 T
- Protection from Flame E Protection 1/game 1/4 T
Fourth Level Call Lightning S Flame 1/game 1/4 20'
- Commune S Sorcery Unlimited 2/- Self
- Flamewall FE Flame 1/game 1/4 T
- Pyrotechnics S Flame 1/game 1/4 50'
- Silence FE Sorcery 1/game 1/4 T
- Stoneskin E Protection 1/game 1/2 T
Fifth Level Feeblemind S Control 1/game 2/2 50'
- Flameblade E Flame 1/game 1/2 T
- Petrify B Subdual 1 bolt/U 1/2 -
- Regeneration E Spirit 1/life 1/2 T
- Release S Sorcery 1/life 1/4 20'
- Teleport S Sorcery 1/game 1/4 T
Sixth Level Finger of Death S Death 1/game 2/2 50'
- Immolation FE Flame 1/game 1/4 T
- Vivify N Neutral 1/game 2/1 --

See also