Difference between revisions of "Combat, Weapons and Equipment 7.2"

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''Taken Directly from the [[7.2]] [[Rulebook]]; the previous section is '[[Persona Guidelines (V7)]]'''
==Combat, Weapons, and Equipment==
 
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''Taken Directly from the [[7.2]] [[Rulebook]]; the previous section is '[[Persona Guidelines]]'''
 
  
 
''Check the links for further information.''
 
''Check the links for further information.''
===[[Combat Rules]]===
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===[[Combat Rules (V7)]]===
====[[Combat With Armor]]:====
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====[[Combat With Armor (V7)]]:====
====[[Rating Armor]]====
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====[[Rating Armor (V7)]]====
*[[Armor Points]]
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*[[Armor Points (V7)]]
===A [[Valid Shot]]===
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===A [[Valid Shot (V7)]]===
*[[Wiggling]]
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*[[Wiggling (V7)]]
*[[Draw Cuts]]
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*[[Draw Cuts (V7)]]
*[[Whipping]]
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*[[Whipping (V7)]]
==[[Equipment]]==
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===[[Equipment (V7)]]===
====[[Ribbon|Ribbons and Strips]]====
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*[[Ribbon (V7)|Ribbons and Strips]]
==[[Weapon|Weapons]]==
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===[[Weapon (V7)|Weapons]]===
 
Besides a few magical weapons, Amtgard only allows non-explosive, non-chemical weapons that might have been in existence before
 
Besides a few magical weapons, Amtgard only allows non-explosive, non-chemical weapons that might have been in existence before
 
1650 AD.
 
1650 AD.
*[[Strike-Legal]]
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*[[Strike-Legal (V7)]]
*[[Padding]]
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*[[Padding (V7)]]
*[[Handle]]
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*[[Handle (V7)]]
===[[Weapon Types]]===
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===[[Weapon Types (V7)]]===
 
Below is a list of weapon categories and their construction requirements.
 
Below is a list of weapon categories and their construction requirements.
 
See the Equipment Construction section for more information.
 
See the Equipment Construction section for more information.
====[[Projectiles]]====
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====[[Projectiles (V7)]]====
 
Except for javelins, projectiles may not be used to parry, block, or melee. There is no limit to the number that can be carried.
 
Except for javelins, projectiles may not be used to parry, block, or melee. There is no limit to the number that can be carried.
All these weapons do one point of damage to armor and may be blocked by weapons without penalty. [[Rocks]] hurled
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All these weapons do one point of damage to armor and may be blocked by weapons without penalty. [[Rocks (V7)]] hurled
 
two-handed will deal two points of damage to armor, but otherwise behave the same.
 
two-handed will deal two points of damage to armor, but otherwise behave the same.
*[[Throwing Weapons]] - Throwing knives and axes, shuriken, etc.
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*[[Throwing Weapons (V7)]] - Throwing knives and axes, shuriken, etc.
*[[Rocks]] - Must be at least 1 foot in diameter.
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*[[Rocks (V7)]] - Must be at least 1 foot in diameter.
*[[Javelins]] - Between 36 and 72 inches long and may be used as a thrusting weapon in melee.
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*[[Javelins (V7)]] - Between 36 and 72 inches long and may be used as a thrusting weapon in melee.
====[[Ammunition]]====
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====[[Ammunition (V7)]]====
 
Not explicitly granted to anybody, ammunition is a class of projectiles used in conjunction with other types of weapons.
 
Not explicitly granted to anybody, ammunition is a class of projectiles used in conjunction with other types of weapons.
*[[Arrow|Arrows]], [[bolts|Bolts]], etc - See [[Bow]] and the [[Archer]] and [[Arrow Construction]] section for more information.
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*[[Arrow (V7)|Arrows]], [[bolts (V7)|Bolts]], etc - See [[Bow (V7)]] and the [[Archer (V7)]] and [[Arrow Construction (V7)]] section for more information.
*Siege Projectiles - See [[Siege Weapon|Siege Weapons]] for more information.
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*Siege Projectiles - See [[Siege Weapon (V7)|Siege Weapons]] for more information.
====[[Dagger]]====
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====[[Dagger (V7)]]====
====[[Short Weapon]]====
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====[[Short Weapon (V7)]]====
====[[Long Weapon]]====
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====[[Long Weapon (V7)]]====
====[[Reach]]====
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====[[Reach (V7)]]====
====[[Hinged Weapons]]====
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====[[Hinged Weapons (V7)]]====
*[[Flail]]
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*[[Flail (V7)]]
*[[Pole Flail]]
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*[[Pole Flail (V7)]]
  
====[[Madu]]====
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====[[Madu (V7)]]====
====[[Spear]]====
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====[[Spear (V7)]]====
====[[Bow]]====
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====[[Bow (V7)]]====
-See also [[Crossbow]]
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-See also [[Crossbow (V7)]]
===[[Weapon Effect|Weapon Effects]]===
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===[[Weapon Effect (V7)|Weapon Effects]]===
*[[Red Weapon]]
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*[[Red Weapon (V7)]]
*[[Great Weapon]]
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*[[Great Weapon (V7)]]
*[[Magic Weapon]]
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*[[Magic Weapon (V7)]]
  
===[[Archery]]===
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===[[Archery (V7)]]===
The Art of the [[Bow]], or [[Crossbow]]; a noble meatseaking endevor.
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The Art of the [[Bow (V7)]], or [[Crossbow (V7)]]; a noble meatseaking endevor.
===[[Siege Weapon|Siege Weapons]]===
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===[[Siege Weapon (V7)|Siege Weapons]]===
 
Siege weapons are extremely powerful engines of destruction that were historically used for everything from anti-personnel to tearing
 
Siege weapons are extremely powerful engines of destruction that were historically used for everything from anti-personnel to tearing
 
down walls from a great distance. Check the link for all the abilities and limitations of siege weapons.
 
down walls from a great distance. Check the link for all the abilities and limitations of siege weapons.
===[[Shield|Shields]]===
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===[[Shield (V7)|Shields]]===
*[[Large Shield|large shield]]
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*[[Large Shield (V7)|large shield]]
*[[Medium Shield|medium shield]]
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*[[Medium Shield (V7)|medium shield]]
*[[Small Shield|small shield]]
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*[[Small Shield (V7)|small shield]]
*[[Buckler|Bucklers]]
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*[[Buckler (V7)|Bucklers]]
 
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''The next section of the [[7.2]] [[Rulebook]] is [[Equipment Construction]]''
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''The next section of the [[7.2]] [[Rulebook]] is [[Equipment Construction (V7)]]''
  
  
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[[Chango]] on weapon guidlines:
 
[[Chango]] on weapon guidlines:
  
I know almost all of you will look at these guidlines and say they are too restrictive and prevent you from building whatever god-awful contraption you think will actually work on the field. Just try and remember the rules are written as they are in order to protect you, the player, from the machinations of the lowest common denomenator of player within the game, you know, the guy that thinks spent .22 caliber rounds would make a perfect "granular core" for his throwing daggers, trust me, I've seen it happen.
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I know almost all of you will look at these guidlines and say they are too restrictive and prevent you from building whatever god-awful contraption you think will actually work on the field. Just try and remember the rules are written as they are in order to protect you, the player, from the machinations of the lowest common denominator of player within the game, you know, the guy that thinks spent .22 caliber rounds would make a perfect "granular core" for his throwing daggers, trust me, I've seen it happen.
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[[Category:Outdated]]

Latest revision as of 13:13, 26 October 2017

Taken Directly from the 7.2 Rulebook; the previous section is 'Persona Guidelines (V7)'

Check the links for further information.

Combat Rules (V7)

Combat With Armor (V7):

Rating Armor (V7)

A Valid Shot (V7)

Equipment (V7)

Weapons

Besides a few magical weapons, Amtgard only allows non-explosive, non-chemical weapons that might have been in existence before 1650 AD.

Weapon Types (V7)

Below is a list of weapon categories and their construction requirements. See the Equipment Construction section for more information.

Projectiles (V7)

Except for javelins, projectiles may not be used to parry, block, or melee. There is no limit to the number that can be carried. All these weapons do one point of damage to armor and may be blocked by weapons without penalty. Rocks (V7) hurled two-handed will deal two points of damage to armor, but otherwise behave the same.

Ammunition (V7)

Not explicitly granted to anybody, ammunition is a class of projectiles used in conjunction with other types of weapons.

Dagger (V7)

Short Weapon (V7)

Long Weapon (V7)

Reach (V7)

Hinged Weapons (V7)

Madu (V7)

Spear (V7)

Bow (V7)

-See also Crossbow (V7)

Weapon Effects

Archery (V7)

The Art of the Bow (V7), or Crossbow (V7); a noble meatseaking endevor.

Siege Weapons

Siege weapons are extremely powerful engines of destruction that were historically used for everything from anti-personnel to tearing down walls from a great distance. Check the link for all the abilities and limitations of siege weapons.

Shields


The next section of the 7.2 Rulebook is Equipment Construction (V7)


Player Notes

Chango on weapon guidlines:

I know almost all of you will look at these guidlines and say they are too restrictive and prevent you from building whatever god-awful contraption you think will actually work on the field. Just try and remember the rules are written as they are in order to protect you, the player, from the machinations of the lowest common denominator of player within the game, you know, the guy that thinks spent .22 caliber rounds would make a perfect "granular core" for his throwing daggers, trust me, I've seen it happen.