Wizard
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Wizard Class
From the 7.0 Rulebook

symbol for the wizard's guild cica 6.0
The alchemists of the Dark Ages can be said to be Wizards, but 10,000-year old cave paintings in France indicate that the concept of fusing the spirit and physical worlds has been with us since the start.
Examples:
Alannon, Gandalf, Morgana le Fey, Erasmus, Merlin, the Ithryn Luin
Garb:
Yellow sash
Armor:
None
Shield:
None
Weapons:
See the Magic section for a listing of weapons used. Weapons subtract from the Wizard’s magic points.
Immunities:
None
Lives:
4
Abilities & Traits:
Magic-user: Wizards are magic-users and gain magic at each level. See the Rules of Magic Section for more details.
Wizard Magic
Magic Name | Type | School | Use | Cost/Max | Range | |
First Level | Bladesharp/Bludgeon | E | Sorcery | 1/game | 1/4 | T |
Cancel | S | Sorcery | Unlimited | 0/- | 50' | |
Heat Weapon | S | Flame | 1/life | 1/4 | 20' | |
Honor Duel | S | Sorcery | Unlimited | 1/4 | 20' | |
Iceball | B | Subdual | 1 bolt/U | 1/2 | - | |
Imbue Shield | E | Protection | 1/game | 1/4 | T | |
Magic Bolt | B | Sorcery | 1 bolt/U | 1/4 | - | |
Shove | S | Sorcery | 1/life | 1/4 | 20' | |
Stun Weapon | E | Subdual | Unlimited | 0/- | T | |
Talk to Dead | S | Spirit | 1/game | 1/- | T | |
Second Level | Circle of Protection | FE | Sorcery | Unlimited | 2/- | T |
Forcewall | FE | Sorcery | 1/game | 1/4 | T | |
Harden | E | Protection | 1/game | 1/4 | T | |
Hold Person | S | Subdual | 1/life | 1/4 | 20' | |
Lightning Bolt | B | Flame | 1 bolt/U | 1/4 | - | |
Liplock | E | Sorcery | Unlimited | 12/- | T | |
Mend | S | Spirit | 1/life | 1/8 | T | |
Messenger | E | Sorcery | 1/game | 1/- | T | |
Protection from Flame | E | Protection | 1/game | 1/4 | T | |
Wounding | S | Death | 1/life | 2/2 | 20' | |
Third Level | Ambidexterity | N | Neutral | Unlimited | 2/- | - |
Anti-Magic | FE | Sorcery | 1/game | 1/2 | T | |
Dispel Magic | S | Sorcery | 1/game | 1/4 | 20' | |
Extension | N | Neutral | 1/life | 1/2 | - | |
Mutual Destruction | S | Death | 1/game | 1/4 | 50' | |
Protect | E | Protection | 1/game | 1/2 | T | |
Protection from Projectiles | E | Protection | 1/game | 1/4 | T | |
Touch of Death | E | Sorcery/Death | 1/game | 1/4 | T | |
Wind | S | Sorcery | 1/game | 2/2 | LOS | |
Yield | S | Control | 1/game | 1/2 | 50' | |
Fourth Level | Doomsday | S | Death | 1/game | 2/1 | LOS |
Finger of Death | S | Death | 1/game | 2/2 | 50' | |
Fireball | B | Flame | 1 bolt/U | 2/2 | - | |
Imbue Weapon | E | Sorcery | 1/game | 1/4 | T | |
Protection from Magic | E | Protection | 1/game | 1/4 | T | |
Pyrotechnics | S | Flame | 1/game | 1/4 | 50' | |
Sever Spirit | S | Spirit | 1/life | 2/4 | T | |
Teleport | S | Sorcery | 1/game | 1/4 | T | |
Fifth Level | Advancement | N | Neutral | 1/game | 1/1 | - |
Flight | E | Sorcery | 1/game | 2/4 | Self | |
Lend | N | Neutral | 1/game | 1/4 | - | |
Reanimate | E | Spirit | 1/life | 2/2 | T | |
Vivify | N | Neutral | 1/game | 2/1 | - | |
Sixth Level | Defend | E | Protection | 1/game | 2/1 | Self |
Expertise | N | Neutral | 1/game | 2/1 | - | |
Killing Grounds | FE | Death | 1/game | 2/1 | T | |
Sphere of Annihilation | B | Sorcery | 1 bolt/U | 2/1 | - | |
Stack | N | Neutral | 1/game | 1/4 | - |
Wizards throw Lightning Bolts.
Check out the Class or Abilities and Traits pages for more information.