Arts and Sciences
Contents
The Cultural Arts
Often referred to as A&S, the Arts and Sciences are the cultural aspect of Amtgard.
What are they?
Examples are crafts, armor-making, weapon-building, fine arts, and writing. Promoting A&S is one of the responsibilities of the Regent.
Art & Sciences Tourneys
A&S events include cultural tourneys of many kinds, such as Dragonmaster, and workshops. A&S competition is an important part of Crown Quals and Olympiad.
Some category examples:
- Armoring Entries
- Artwork Entries
- Bardic Performances
- Brewing Entries
- Cooking Entries
- Garbing Entries
- Photography
- Sewing
- Weapon Smithing
- Writing Entries
How to run an Arts and Sciences tourney
As an Arbiter, or the person who runs a tournament it is your job to advertise in advance, as much as reasonably possible. Most experienced entrants will plan their entries around the method on which the tourney will be judged. You must advertise the following; The date, the time sign ins will start, the time sign ins will end, what style of tourney you plan to have, a listing of the categories, and what is permissible to enter (for instance, the things you can enter in a quals cannot have received an award in a lower tourney and must have been finished in the last six months), any limits on number of entries or number per category, And how the entries will be scored.
Choose judges a head of time, and nail them down again two weeks prior to the tourney to make sure they are still available, or if you need to find replacements. Make sure that your judges understand that telling you that they can't make it is fine, but that they need to tell you.
Bring to the tourney extra paper, sign ins, and lots and lots of pens.
Scoring Methods
Links
- Desert Winds Guide Lines
- [ Iron Mountains Guide Lines]
Styles of Tourney
Most Tourneys are judged on a 5 point scale.
Some listings for craft supplies and instruction can be found on the Amtgard Resources page. To read bout folks opinions of A&S tourneys or to write your own, check here