V9: Garb Bonus Curios

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Revision as of 03:00, 24 November 2023 by Wunjo (talk | contribs) (WIP save)
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This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
  • The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
  • These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
  • To learn more about Amtgard V9 Development, please visit Amtgard.com.
  • To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.




Garb Bonus Curios

  • The items listed below are trinkets available to those who have earned the Garb Bonus.
  • The color requirements are purely aesthetic and do not need to adhere to the Color Code.



Curio of Disruption

Physical Representation An appropriate fantasy item or curiosity that is predominantly YELLOW or has YELLOW as its focal point.
Magic Item Effect Bearer may use Break Concentration 2/Refresh.

Curio of Friendship

Physical Representation An appropriate fantasy item or curiosity that is predominantly BLUE or has BLUE as its focal point.
Magic Item Effect Bearer may use Confidence 2/Refresh.

Curio of Healing

Physical Representation An appropriate fantasy item or curiosity that is predominantly RED or has RED as its focal point.
Magic Item Effect Bearer may use Heal 2/Refresh.

Curio of Spirit

Physical Representation An appropriate fantasy item or curiosity that is predominantly GRAY or has GRAY as its focal point.
Magic Item Effect Bearer may use Banish 2/Refresh.

work in progress...




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Magic Items
General Rules · Garb Bonus Curios · Talismans of Renown · Relics of Antiquity
Amtgard V9 Rulebook
Playtest Disclaimer · Introduction · Getting Started · Garb · Honor System · Safety · Core Combat Rules · Equipment · Classes · Abilities and Effects · Magic Items · Combat Activities · Rules Authorities
Appendix: Equipment Inspection Guide · Master List of Abilities · Glossary