V9: Stab-Only

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This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
  • The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
  • These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
  • To learn more about Amtgard V9 Development, please visit Amtgard.com.
  • To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.




Stab-Only

Any segment of a weapon may be built to be Stab-Only.

  1. As the name implies, weapon segments built to be Stab-only can only be used to stab.

  2. A Stab-Only segment requires 6” of Strike-Legal Padding. This padding must begin at the Striking Tip and extend down the length of the weapon on all sides of the core (ie. a stab-only segment must be Omni.)
    • This padding cannot be reduced by Heavy Padding or Super Heavy Padding.
    • A weapon that is only composed of Stab-Only segments can replace all other Strike-Legal Padding required by its type with Incidental Padding.
    • A weapon with both regular and stab-only segments must still meet the full padding requirements for its type. For example, if a weapon needs to be 2/3 Strike-Legal, the completed weapon must still be 2/3 Strike-Legal overall even if the Stab-Only segment can be reduced to just 6".

  3. If a weapon has both regular and stab-only segments, they must not be arranged in such a way that could risk striking a player with a non-striking surface when the weapon is used to slash.
Weapon Construction Terms
2.5 Inch and 2 Inch Rule · Core · Covers · Flex · Handle / Unpadded · Incidental Padding · Multi-Ended Weapons · Non-Striking Tip · Ownership Label · Padding & Foam · Stab-Only · Strike-Legal · Striking Tip · Total Length · Weapon Segments
Weapons
General Rules · Weapon Construction Terms · Melee Weapons · Projectile Weapons · Siege Weapons
Equipment
Equipment Basics · Equipment Use Terms · Weapons · Shields · Armor · Color Code · Visual Indicators
Amtgard V9 Rulebook
Playtest Disclaimer · Introduction · Getting Started · Garb · Honor System · Safety · Core Combat Rules · Equipment · Classes · Abilities and Effects · Magic Items · Combat Activities · Rules Authorities
Appendix: Equipment Inspection Guide · Master List of Abilities · Glossary