V9: Multiple Points of Contact
From AmtWiki
This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
- The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
- These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
- To learn more about Amtgard V9 Development, please visit Amtgard.com.
- To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.
Multiple Points of Contact
A valid strike that hits multiple unique Hit Locations at the same time will count as a hit to each location struck (except where Torso Priority would take effect).
- Each point of contact must independently meet the requirements for a valid strike.
- A single weapon cannot strike the same Hit Location more than once per attack, regardless of how many individual points of contact it makes.
For example, a Trident that strikes both of Phineas’ legs with a single stabbing motion will count as a valid strike to each leg, but a strike that hits only one leg with all three “points” of the Trident will net just a single valid strike to that leg.
Striking Your Opponent Invalid Obstructions · Friendly Fire · Multiple Points of Contact · Shot in Motion · Battlefield Etiquette
Core Combat Rules Acceptable Contact · Hit Locations · Striking Your Opponent · Wounds · Death · Dragging