V9: Multiple Points of Contact

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This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
  • The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
  • These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
  • To learn more about Amtgard V9 Development, please visit Amtgard.com.
  • To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.




Multiple Points of Contact

  1. A valid strike that hits multiple unique Hit Locations at the same time will count as a hit to each location struck (except where Torso Priority would take effect).
  2. Each point of contact must independently meet the requirements for a valid strike.
  3. A single weapon cannot strike the same Hit Location more than once per attack, regardless of how many individual points of contact it makes.

Example: A Trident that strikes both of Phineas’ legs with a single stabbing motion will count as a valid strike to each leg, but a strike that hits only one leg with all three “points” of the Trident will net just a single valid strike to that leg.

Striking Your Opponent
Invalid Obstructions · Friendly Fire · Multiple Points of Contact · Shot in Motion · Battlefield Etiquette
Core Combat Rules
Acceptable Contact · Hit Locations · Striking Your Opponent · Wounds · Death · Dragging
Amtgard V9 Rulebook
Playtest Disclaimer · Introduction · Getting Started · Garb · Honor System · Safety · Core Combat Rules · Equipment · Classes · Abilities and Effects · Magic Items · Combat Activities · Rules Authorities
Appendix: Equipment Inspection Guide · Master List of Abilities · Glossary