Druid
a Class
Neolithic anthropological evidence indicates a strong tradition of matriarchy and mother worship in Central Europe, the origin of the proto-Celtic Beaker and Axe peoples. It is highly possible that many if not most early Druid-types were priestesses rather than priests.
Contents
Examples:
Galadriel, Johnny Appleseed, Lady of the Lake, Cathbu, Tom Bombadil, the Green Knight
Garb:
Brown sash
Armor:
None
Shield:
Small Shield, will subtract from magic points.
Weapons:
See the Magic section for a listing of weapons used. Weapons subtract from the Druid’s magic points
Immunities:
Gained at later levels
Lives:
3
Abilities & Traits:
Magic-user:
Druids are magic-users and gain magic at each level. See the Rules of Magic Section for more details.
- 1st No additional abilities
- 2nd Number of lives increases to 4 (T)
- 3rd Pass Without Trace (ex) (2/game)
- 4th Immunity to Poison
- 5th Immunity to Magic from Fey Monsters
- 6th Immunity to Control
Druid Magic
<|?plugin OldStyleTable caption="Magic table" border|=2 |||||||*First Level |^Magic name|^Type|^Schools of Magic|^ Uses|^Cost|^Max |^Range |Bladesharp/Bludgeon|E|Sorcery School |1/game|1|4|1/4 |Cancel |S|Sorcery School |Unlimited |0|NA|50' |Cure Poison|E/S|Spirit School |1 bolt/U|1|4|T |Entangle|B|Subdual School |1/life|1|2|NA |Heal|S|Spirit School |1/life|1|4|T |Heat Weapon|S|Flame School|1/life|1|4|20' |Warp Wood|S|Sorcery School|1/life|1|4|20' |||||||*Second Level* |^Magic name|^Type|^Schools of Magic|^ Uses|^Cost|^Max |^Range |Barkskin|E|Protection School|1/game|1|4|T |Cure Disease|S|Spirit School|1/life|1|4|T |Magical Projectile|E|Sorcery School|1/game|1|4|T |Mend|S|Sorcery School|1/life|1|8|T |Thornwall|FE|Sorcery School|1/game|1|4|T |Touch of Paralyzation|E|Sorcery School/Subdual School|1/game|1|4|T |||||||*Third Level* |^Magic name|^Type|^Schools of Magic|^ Uses|^Cost|^Max |^Range |Acid Bolt|B|Sorcery School|1 bolt/U|1|2|NA |Ambidexterity|N|Neutral School|Unlimited|2|NA|NA |Confusion|S|Control School|1/game|1|2|50' |Extension|E|Neutral School|1/life|1|2|NA |Plant Door|S|Sorcery School|1/game|1|4|T |Protection from Disease|E|Protection School|1/game|1|4|T |Protection from Flame|E|Protection School|1/game|1|4|T |||||||*Fourth Level* |^Magic name|^Type|^Schools of Magic|^ Uses|^Cost|^Max |^Range |Call Lightning|S|Flame School|1/game|1|4|20' |Commune|S|Sorcery School|Unlimited|2|NA|Self |Flamewall|FE|Flame School|1/game|1|4|T |Pyrotechnics|S|Flame School|1/game|1|4|50' |Silence|FE|Sorcery School|1/game|1|4|T |Stoneskin|E|Protection School|1/game|1|2|T |||||||*Fifth Level* |^Magic name|^Type|^Schools of Magic|^ Uses|^Cost|^Max |^Range |Flameblade|E|Flame School|1/game|1|2|T |Petrify|B|Subdual School|1 bolt/U|1|2|NA |Regeneration|E|Spirit School|1/life|1|2|T |Release|S|Sorcery School|1/life|1|4|20' |Teleport|S|Sorcery School|1/game|1|4|T |||||||*Sixth Level* |^Magic name|^Type|^Schools of Magic|^ Uses|^Cost|^Max |^Range |Feeblemind|S|Control School|1/game|2|2|50' |Finger of Death|S|Death School|1/game|2|2|50' |Immolation|FE|Flame School|1/game|1|4|T |Reincarnate|E|Spirit School|1/game|2|2|T?>
See Guildmaster of Druids
Check out the Class or Abilities and Traits pages for more information.