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  • # May not be of a color and shape which may reasonably be confused with a [[Magic Ball]]. *[[Combat Rules]]
    709 bytes (99 words) - 15:00, 18 September 2023
  • She mostly plays monk as she is not a fan of magic. ...tered a contest known as The List to become more familiarized with Amtgard rules, organization and culture.
    626 bytes (92 words) - 01:19, 6 September 2014
  • boost and lets them learn only a few rules at a time. *b. They and their equipment are immune to all non-spirit magic. (T)
    1 KB (167 words) - 15:05, 31 March 2015
  • ...re detailed below. Otherwise, aying a cconsult the Amtgard Handbook on the Rules of Play, 7th Edition for details. *[[Magic-Caster]]
    1 KB (187 words) - 14:12, 31 March 2015
  • Founded in [[1985]] and built upon the rules of the now-defunct [[Emarthenguarth]] Outdoor Wargaming System, Darkon grew *Siege rules are about the same, but only catapults and ballistae count. Battering rams
    3 KB (551 words) - 13:33, 29 January 2008
  • ...n place of the normal Chant is still a Chant and must follow all [[Chant]] rules. [[Category:Bard Magic]]
    664 bytes (105 words) - 16:59, 1 November 2023
  • [[Armor]] of more than one type (e.g. Natural Ancestral) follows the rules for all of its types. ...al Armor functions as per the [[Ancestral Armor]] [[enchantment]] in the [[Rules of Play]].
    9 KB (1,390 words) - 18:15, 25 April 2017
  • # [[Magic and abilities]] that affect any part of the madu, such as [[Imbue Shield]] ...] affixed to it in any form is considered a madu and must conform to these rules.
    1 KB (211 words) - 16:44, 18 September 2023
  • The spell thief is a limited caster that manipulates other casters magic. They can be formidable fighters and play a strong support role. **a. Immunity to Subdual Magic
    4 KB (658 words) - 04:05, 21 April 2018
  • .... When a player is killed, he or she drops any treasure on their person. [[Magic Items]] may be used, and trinkets that are used are destroyed per normal. A '''Optional Rules:''' Include an [[:Category:Artifacts|artifact]]. This item is worth a might
    2 KB (256 words) - 20:25, 11 July 2018
  • ...ing Monsters, note that both the garb and the descriptions are part of the magic component. There are three ways you can play a Monster in a game, detailed ...if they enter an Anti-Magic zone or are successfully targeted with Dispel Magic.
    5 KB (889 words) - 15:28, 13 December 2007
  • ===The Rules of Magic according to the [[Amtgard Magic]] Section of the [[7.2]] [[Rulebook]]=== *1.* Magic must be said loudly and clearly enough to be heard within 50 feet or by the
    9 KB (1,568 words) - 14:57, 31 March 2015
  • ...k]]-Head Blocking was resolved when the saints of amtgard released the new rules that specifically outlined head blocking as an illegal tactic. *[[Magic Ball Block]]
    765 bytes (121 words) - 18:29, 24 March 2015
  • ...its]]) may only be destroyed by [[spell (V7)|spells]] or [[Magic Ball (V7)|magic balls]]. ...mponents thrown in combat (magical balls, etc) must follow the same safety rules as projectiles but must remain spherical and are not considered ‘projecti
    3 KB (427 words) - 20:46, 12 January 2015
  • ...ules you can add to any battlegame held over or in the water. Like any new rules, be sure to go over all the variations with your players before beginning. ...ot they counted from. Climbing players may be attacked with projectiles or magic, but are immune to melee until they reenter play safely.
    1 KB (252 words) - 22:28, 7 May 2018
  • ...arged. The magic itself is Sorcery, but its effect when released is Death magic. Targets may not be touched in an illegal, dangerous, or offensive manner. In previous editions of Amtgard rules, this ability was known as "Vibrating Palm" when used by [[Monk (V7)|Monks]
    2 KB (227 words) - 21:08, 18 December 2014
  • ...Game Organizer| Game Organizer]] or an associated [[V9: Rules Authorities|Rules Authority]]. The following points should be always considered when assessin '''Reward:''' Choice of [[V9: Magic Items|Magic Item]] from the [[V9: Garb Bonus Curios| Garb Bonus Curios]] list.<br clear
    4 KB (593 words) - 18:26, 15 December 2023
  • ...i'm small but has it ever come to light in that brutish head of yours that magic can do ridiculous stuff if i wanted to be strong i would just go poof and b ...ure magic which using the knowledge from the elven elders i created arcane magic out of nature i then stumbled apon a recently created shire which i uh... s
    2 KB (350 words) - 00:18, 11 January 2015
  • ...done. Transformed players no longer play by their class rules, but by the rules of the class they have become.
    2 KB (268 words) - 21:06, 18 December 2014
  • ==General Monster Rules== ...t of rules. It must be used in conjunction with the [[8.0 Rulebook|Amtgard Rules of
    10 KB (1,623 words) - 18:09, 25 April 2017

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