Difference between revisions of "Druid"
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==Abilities & Traits:== | ==Abilities & Traits:== |
Revision as of 06:48, 23 April 2009
a Class
Neolithic anthropological evidence indicates a strong tradition of matriarchy and mother worship in Central Europe, the origin of the proto-Celtic Beaker and Axe peoples. It is highly possible that many if not most early Druid-types were priestesses rather than priests.
Contents
Examples:
Galadriel, Johnny Appleseed, Lady of the Lake, Cathbu, Tom Bombadil, the Green Knight
Garb:
Brown sash
Armor:
None
Shield:
Small Shield, will subtract from magic points.
Weapons:
See the Magic section for a listing of weapons used. Weapons subtract from the Druid’s magic points
Immunities:
Gained at later levels
Lives:
3
Abilities & Traits:
Magic-user:
Druids are magic-users and gain magic at each level. See the Rules of Magic Section for more details.
- 1st No additional abilities
- 2nd Number of lives increases to 4 (T)
- 3rd Pass Without Trace (ex) (2/game)
- 4th Immunity to Poison
- 5th Immune to non-Spirit school magic from Fey Monsters
- 6th Immunity to Control
Druid Magic
Magic Name | Type | School | Use | Cost/Max | Range | |
First Level | Bladesharp/Bludgeon | E | Sorcery | 1/game | 1/4 | T |
Cancel | S | Sorcery | Unlimited | 0/- | 50' | |
Cure Ailments | S | Spirit | 1/life | 1/4 | T | |
Entangle | B | Subdual | 1 bolt/U | 1/2 | - | |
Heal | S | Spirit | 1/life | 1/4 | T | |
Heat Weapon | S | Flame | 1/life | 1/4 | 20' | |
Warp Wood | S | Sorcery | 1/life | 1/4 | 20' | |
Second Level | Barkskin | E | Protection | 1/game | 1/4 | T |
Magical Projectile | E | Sorcery | 1/game | 1/4 | T | |
Mend | S | Spirit | 1/life | 1/8 | T | |
Thornwall | FE | Sorcery | 1/game | 1/4 | T | |
Touch of Paralyzation | E | Sorcery/Subdual | 1/game | 1/4 | T | |
Third Level | Acid Bolt | B | Sorcery | 1 bolt/unlimited | 1/2 | - |
Ambidexterity | N | Neutral | Unlimited | 2/- | - | |
Confusion | S | Control | 1/game | 1/2 | 50' | |
Extension | N | Neutral | 1/life | 1/2 | - | |
Plant Door | S | Sorcery | 1/game | 1/4 | T | |
Protection from Disease | E | Protection | 1/game | 1/4 | T | |
Protection from Flame | E | Protection | 1/game | 1/4 | T | |
Fourth Level | Call Lightning | S | Flame | 1/game | 1/4 | 20' |
Commune | S | Sorcery | Unlimited | 2/- | T | |
Flamewall | FE | Flame | 1/game | 1/4 | T | |
Pyrotechnics | S | Flame | 1/game | 1/4 | 50' | |
Silence | FE | Sorcery | 1/game | 1/4 | T | |
Stoneskin | E | Protection | 1/game | 1/2 | T | |
Fifth Level | Feeblemind | S | Sorcery | 1/game | 2/2 | 50' |
Flameblade | E | Flame | 1/game | 1/2 | T | |
Petrify | B | Subdual | 1 bolt/unlimited | 1/2 | - | |
Regeneration | E | Spirit | 1/life | 1/2 | T | |
Release | S | Spirit | 1/game | 1/4 | 20' | |
Teleport | S | Sorcery | 1/game | 1/4 | T | |
Sixth Level | Finger of Death | S | Death | 1/game | 2/2 | 50' |
Immolation | FE | Flame | 1/game | 1/4 | T | |
Reincarnate | E | Spirit | 1/game | 2/2 | T | |
Vivify | N | Neutral | 1/game | 2/1 | -- |
See Guildmaster of Druids
Check out the Class or Abilities and Traits pages for more information.