Difference between revisions of "Base"

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(Updated to V8 "Saucy" edition)
(8.6.3 audit and update)
 
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Some [[Magic and Abilities]] refer to ‘returning to base’ or otherwise reference the location of a base. Bases may also be used to repair a destroyed [[weapon]], [[bow]], [[shield]], or all [[armor]] in one location after 30 seconds at base, or the time period for [[Respawn]], whichever is longer, though this may be adjusted by the game designer. Determine what the bases will be for these abilities for each team. This can be a fixed location, a team reeve, or something else.
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==Rules of Play==
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{{ruleblock-start}}'''Base:''' <onlyinclude>Some [[abilities]] refer to ‘returning to base’ or otherwise reference the location of a base. Determine what the bases will be for these abilities for each [[Teams|teams]]. This can be a fixed location, a team [[reeve]], or something else. A player who remains at their base for 30 seconds may heal a [[wound]]; repair a [[weapon]], [[bow]], or [[shield]]; or repair all [[armor]] in one [[Hit Location|location]].</onlyinclude>{{ruleblock-end|{{CurrentRulebookNumber}}}}
  
[[Category:Rulebook Terms]]
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{{Battlegame Components}}
[[Category:Amtgard Terms]]
 
[[Category:Battlegame Rules]]
 

Latest revision as of 02:54, 19 March 2025

Rules of Play

Base: Some abilities refer to ‘returning to base’ or otherwise reference the location of a base. Determine what the bases will be for these abilities for each teams. This can be a fixed location, a team reeve, or something else. A player who remains at their base for 30 seconds may heal a wound; repair a weapon, bow, or shield; or repair all armor in one location.
Battlegame Components
Lives · Respawn · Base · Game Type · Teams · Objectives · Refresh · Scenario Rules
Battlegames
Battlegame Components · Battlegame Examples · Quests
V8 Rulebook
Introduction · V8 Made Easy · Organization · Role-playing · Combat Rules · Armor · Weapons · Weapon Types, Shields, and Equipment · Equipment Checking · Magic Items · Battlegames · Magic, Abilities, States and Special Effects · Classes · Magic and Abilities · Magic Items · Rules Revision Process · Award Standards · Kingdom Boundaries & Park Sponsorship · Annexure · Common Misconceptions