Difference between revisions of "Trait"

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(Updated to V8 "Saucy" edition)
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<onlyinclude>[[Class Abilities]] that function all of the time without activation being required. Includes such things as [[Immunity]]
 
<onlyinclude>[[Class Abilities]] that function all of the time without activation being required. Includes such things as [[Immunity]]
and the ability to use extra [[equipment]]. Traits are denoted with a (T) and are always non-magical in nature. Traits may not be removed by any means and persist after [[respawn]]. Immunities granted by Traits persist after death. Traits are not [[enchantment]]s, and do not count towards enchantment limits or count for the purposes of [[Attuned]], [[Essence Graft]], or similar [[magic and abilities]]. Note: Some Traits mimic other Magic or Abilities, but these Traits are still always on and ignore any [[Incantation]] or [[Materials]] requirement listed. Traits always take effect before [[Immunities]], [[Resistances]], and any other effects.</onlyinclude>
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and the ability to use extra [[equipment]]. Traits are denoted with a (T) and are always non-magical in nature. Traits may not be removed by any means and persist after [[respawn]]. Immunities granted by Traits persist after death. Traits are not [[enchantment]]s, and do not count towards enchantment limits or count for the purposes of [[Attuned]], [[Essence Graft]], or similar [[magic and abilities]].  
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'''Note:''' Some Traits mimic other Magic or Abilities, but these Traits are still always on and ignore any [[Incantation]] or [[Materials]] requirement listed. Traits always take effect before [[Immunities]], [[Resistances]], and any other effects.</onlyinclude>
  
 
[[Category: Rulebook Terms]]
 
[[Category: Rulebook Terms]]
 
[[Category: V8 Magic Rules]]
 
[[Category: V8 Magic Rules]]
 
[[Category: Magic Rules]]
 
[[Category: Magic Rules]]

Latest revision as of 16:37, 10 October 2023

From the Rulebook:

Class Abilities that function all of the time without activation being required. Includes such things as Immunity and the ability to use extra equipment. Traits are denoted with a (T) and are always non-magical in nature. Traits may not be removed by any means and persist after respawn. Immunities granted by Traits persist after death. Traits are not enchantments, and do not count towards enchantment limits or count for the purposes of Attuned, Essence Graft, or similar magic and abilities.

Note: Some Traits mimic other Magic or Abilities, but these Traits are still always on and ignore any Incantation or Materials requirement listed. Traits always take effect before Immunities, Resistances, and any other effects.