Difference between revisions of "V9: Invalid Obstructions"

From AmtWiki
 
Line 5: Line 5:
  
 
A strike that is prevented from making contact due to an Invalid Obstruction counts as a valid strike against whatever would have been hit if the obstruction was not there, as well as a strike against the obstructing object itself if it is able to be affected, such as a sheathed [[V9: Dagger|dagger]] being struck by a [[V9: Weapon Destroying| Weapon Destroying]] effect.
 
A strike that is prevented from making contact due to an Invalid Obstruction counts as a valid strike against whatever would have been hit if the obstruction was not there, as well as a strike against the obstructing object itself if it is able to be affected, such as a sheathed [[V9: Dagger|dagger]] being struck by a [[V9: Weapon Destroying| Weapon Destroying]] effect.
 +
 +
For ambiguous incidents where identifying what 'would have been' hit is not so easy, such as two projectiles colliding mid-air, the players involved should do their best to resolve the situation quickly and in [[V9: Honor System |good faith]]. In the example presented here, this is usually done by simply disregarding both projectiles; however, this is not a rule and each case should still be considered independently.
 
</onlyinclude><br><br>
 
</onlyinclude><br><br>
 
{{V9 Striking Your Opponent}}
 
{{V9 Striking Your Opponent}}

Latest revision as of 23:36, 26 September 2023

221202---V9-Rules-Seal-for-Wiki.png
This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
  • The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
  • These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
  • To learn more about Amtgard V9 Development, please visit Amtgard.com.
  • To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.





Invalid Obstructions

An Invalid Obstruction occurs whenever a strike is blocked by something that is not allowed block or otherwise affect gameplay in such a manner. This includes but is not limited to: hair (ponytails, beards, etc), loose garb, bulky or protruding armor & accessories, unwielded equipment, non-equipment items such as water bottles, and so on.

A strike that is prevented from making contact due to an Invalid Obstruction counts as a valid strike against whatever would have been hit if the obstruction was not there, as well as a strike against the obstructing object itself if it is able to be affected, such as a sheathed dagger being struck by a Weapon Destroying effect.

For ambiguous incidents where identifying what 'would have been' hit is not so easy, such as two projectiles colliding mid-air, the players involved should do their best to resolve the situation quickly and in good faith. In the example presented here, this is usually done by simply disregarding both projectiles; however, this is not a rule and each case should still be considered independently.

Striking Your Opponent
Invalid Obstructions · Friendly Fire · Multiple Points of Contact · Shot in Motion · Battlefield Etiquette
Core Combat Rules
Acceptable Contact · Hit Locations · Striking Your Opponent · Wounds · Death · Dragging
Amtgard V9 Rulebook
Playtest Disclaimer · Introduction · Getting Started · Garb · Honor System · Safety · Core Combat Rules · Equipment · Classes · Abilities and Effects · Magic Items · Combat Activities · Rules Authorities
Appendix: Equipment Inspection Guide · Master List of Abilities · Glossary